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- Project: Sonic Retro (Archive) (10 posts)
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dirtypantsdan 
20 Nov 2012 - 04:15 -
KeebeeNacho 
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Mystical Ninja 
24 Aug 2010 - 22:01
Posts I've Made
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In Topic: PlaySEGA Sonic Level Creator
15 September 2009 - 05:32 PM
That engine does have some pretty big flaws, and they're not just evident by bad level design, either.
Play a level with a U shaped formation in it and start rolling back and forth on the half-pipe. Once you start rolling high enough to get to a certain point near the edge, you just snap onto it. Maybe it's a quick fix glossing over a more serious bug?
Also, hills. Stand still on one. Walk up it. Not really any resistance at all.
I mean, I know it's just a flash game, but it seems like this is relatively simple stuff they should have taken care of. -
In Topic: Get a load of—
29 July 2009 - 02:55 AM
You made a Linux build! <3 -
In Topic: General Project Screenshot/Video Thread
17 May 2009 - 06:18 PM
So... I'm thinking Sonic Advance is probably a bad place to start my rom hacking adventures.
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In Topic: Project Direction
14 May 2009 - 11:43 PM
The story really isn't such a big deal, though. It's effect on gameplay is nonexistent in Sonic 1, close to nonexistent in Sonic 2 (Though it does play a part in the last three stages), and is mostly used for random scene transitions in Sonic 3 & Knuckles. Regardless of the impact on gameplay, the story doesn't seem like it will be very hard to implement with E02, once it's been decided.
But yes. I assume this is one of the things the upcoming administration with be managing and locking into place. -
In Topic: Project Direction
14 May 2009 - 11:07 PM
Looks good enough to me. The Andlabs for president campaign has my (insignificant) vote.
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