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True Blue
Age:
24 years old
Birthday:
September 16, 1990
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Wherever life takes me...

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  1. In Topic: I picked up the Sega Genesis Classic Game Console with the 80 built in

    30 April 2015 - 04:22 PM

    I just had a revelation on how to make Games sound correctly in this device.

    It doesn't involve messing with the emulator per se...but the ROMs themselves.

    Could a Genesis ROM be altered to sound "bad" normally, and be pitch-corrected inside the emulator to sound correct?

    If that is possible, all we would need is a program to "convert" the roms sound pitch into the way that the Firecore emulator sounds correct. Those ROMs will sound wrong in any other emulator, but NOT on the Firecore Emulator.
  2. In Topic: Do Sonic Team even know what makes Sonic good?

    17 April 2015 - 12:45 AM

    All this talk on what works and what doesn't work has once again reminded me on what I envision a perfected 3D Sonic game to work like.

    In involves taking the best of both styles that worked, the Adventure style where you could explore around using momentum and platforming, and Unleashed/Colors/Generations (UCG) style which gave you that sense of speed Sonic is known for.

    The gameplay works like this. We have a hub like in Adventure, but not just any kind of hub. This hub is HUGE, a gigantic plain sprawling with hills, lakes, badniks, trees, and rock formations abound. Think Hyrule Field from Zelda but on an even more massive scale. Sonic can run anywhere in this field, there are no boundaries except the rock formations that are too large to cross. The hub is shaped like a wheel, with various "Spokes" or paths on the sides of the central hub leading outward. At the hub, you can see various landmarks surrounding it. Perhaps a large mountain on one section catches your eye. You can run all the way to and UP that mountain. Leaving the hub towards the mountain does not have a cutscene or a loading screen at all. The Classic Heads Up Display (HUD) shows up on the corners and the Title Card flashes as you are running towards this mountain, "Crevice Canyon Zone".

    You now in a proper Sonic Zone. The level design starts to get more linear here, and follows Sonic conventions with Springs, loops, platforms, badniks, level gimmicks, you name it! There would be 2 Acts to reach the "destination" at the end of the spoke, where an Eggman battle or event would take place to continue the story. The way I would set it up would allow some areas to be accessible in any order, while others need certain abilities to reach (like the Wall Run for instance), thus keeping the difficulty curve in check.

    Like I said earlier, the gameplay is a mix of the Adventure and UCG styles. Sonic moves like Adventure to start with. Control for him is very good and you can get a good bit of speed should you run long enough. In this mode you still have true control, so lets call this Low Gear. Once Sonic reaches his top speed in Low Gear by running in a direction long enough you will see "Boost Lines" around Sonic, and a button prompt appears on the bottom corner of the screen letting you know you can now "switch gears". This is where the Boost gameplay returns. Now you can hit X as in the UCG games, and Sonic will blast forward at double the speed, lets call this mode High Gear. It functions more similarly to Boost gameplay, using drifts and quick steps to move with some differences. Sonic can still steer himself, but not nearly as well. You will not collect rings automatically and you cannot ram things in this mode any longer, you will take damage. You must roll to attack instead.

    Wait... that word. ROLL. The staple of Sonic gameplay! Yes, the rolling mechanic is in full effect here, and is used to damage enemies as is standard in Sonic games. Using it in Boost mode will cancel boost mode and slow Sonic down, but allow Sonic to not take damage and attack enemies in return. You can transition from roll to boost quickly if you are smart about it, meaning you don't have to lose too much speed to attack, but Boost is no longer an instant win button. There is a risk to going super fast, you can get hurt if you do not react soon enough to roll. The Spin Dash would be back and work as usual in Low Gear. You could even use the Spin Dash to reach the speed needed to trigger High Gear faster. Rolling would be momentum based and some hills could allow Sonic to reach new secret areas. Who knows? Maybe the Chaos Emeralds are hidden around somewhere...

    Just my thoughts anyway. I haven't even mentioned that once completing the game the first time, Tails and Knuckles would be unlocked and playable, with their own secrets to find in the levels...
  3. In Topic: General Project Screenshot/Video Thread

    10 April 2015 - 08:35 AM

    That is quite impressive! There could be more jumping wildlife in Good future but other than that it looks awesome! Can't wait to see more!
  4. In Topic: The Sonic 3, 20th Anniversary & Knuckles Thread

    14 March 2015 - 11:57 AM

    So what is going on with the Stream stuff today? Who is doing the streams? Is there a multistream link?

    I was planning on posting about it, but I need info!
  5. In Topic: Tembo The Badass Elephant (PS4, XB1 and PC)

    11 March 2015 - 11:14 AM



    Tembo the Bassass Elephant coming to XBO, Ps4, and PC.

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