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- Age:
- 27 years old
- Birthday:
- July 4, 1988
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Male
- Interests:
- video games<br>anime<br>manga<br>girls
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- Learning more C++, Requiem of the Twilight(On hold)
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Topics I've Started
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Video game development homework is fun...
29 October 2008 - 10:30 PM
Anyway this game was just a assignment for my video game develpment class. It's not my major video game I'm working, it's just taking taking to a back set to school for now. Anyway, just play it and tell what you think.
After the game starts. Type in 'menu', and equip all your armor and your weapon 1st thing. It's still pretty buggy compaired to where a game should be. But we only had about 3-4 weeks to make a game. Besides, from it looks like so far, mine should be one of the better games in the class. -
Need some C++ help.
01 October 2008 - 10:55 PM
When I try to the program to read all the records, it'll keep showing the same record.
Can you see anything in AddRecord or ReadRecord that would cause this problem?
void AddRecord(Records rec,int recordcounter) { fstream outfile("persons.txt", ios::in | ios::out | ios::binary | ios::trunc); outfile.seekp(0,ios::end); //To get the position for the program to write to. rec.getData(); outfile.write(reinterpret_cast<char*>(&rec),sizeof(rec)); } void ReadRecord(Records rec, int recordcounter) { fstream outfile("persons.txt", ios::in | ios::out | ios::binary | ios::trunc); for(int a = 1; a <= recordcounter; a++) { outfile.seekp((recordcounter - 1) * sizeof(rec)); rec.GiveData(); outfile.read(reinterpret_cast<char*>(&rec), sizeof(rec)); } } -
BootMGR is missing...
22 July 2008 - 10:45 PM
So how do fix it?
And please don't make this a vista bashing topic... -
Adding a new Zone?
26 October 2006 - 08:06 PM
I'm trying to port GHZ to S2 Rebirth of Paradise. I've used ESE SaveState Conversor to get the art into the s2 format. I've basically got the files ready for the hack. Then I started up the ROM. Nothing works at all. The Rom size hasn't increased. Maybe I missed something. Take a look.
;Green Hill Zone GHZ_PLC1_MLLB EQU $3B GHZ_PLC2_MLLB EQU $3C GHZ_Palette_MLLB EQU $14 GHZ_Art_MLLB EQU GHZ_8 GHZ_16x16_MLLB EQU GHZ_16 GHZ_128x128_MLLB EQU GHZ_128 GHZ_8: BINCLUDE "art\kozinski\GHZ.bin" GHZ_16: BINCLUDE "mappings\16x16\GHZ.bin" GHZ_128: BINCLUDE "mappings\128x128\GHZ.bin" ; GHZ ; --------------------------------------------------------------------------- dc.l (GHZ_PLC1_MLLB<<24)|GHZ_Art_MLLB dc.l (GHZ_PLC2_MLLB<<24)|GHZ_16x16_MLLB dc.l (GHZ_Palette_MLLB<<24)|GHZ_128x128_MLLB ; --------------------------------------------------------------------------- (Don't really understand the format of this area, but I matched with the other ones in the area.) dc.l Pal_GHZ dc.w $FB20 dc.w $17 ; Green Hill Zone palette Pal_GHZ: BINCLUDE "art\palettes\GHZ.bin" dc.w PlrList_GHZ3B-OffInd_PlrLists; 67 dc.w PlrList_GHZ3C-OffInd_PlrLists; 68 ;--------------------------------------------------------------------------------------- ; PATTERN LOAD REQUEST LIST ; ; Emerald Hill Zone primary ;--------------------------------------------------------------------------------------- PlrList_GHZ3B: dc.w 5 dc.l ArtNem_Waterfall dc.w $73C0 dc.l ArtNem_EHZ_Bridge dc.w $76C0 dc.l ArtNem_buzzer dc.w $A000 dc.l ArtNem_Buzzer_Fireball dc.w $77C0 dc.l ArtNem_Buzzer dc.w $7A40 dc.l ArtNem_Coconuts dc.w $7DC0 dc.l ArtNem_Pirahna dc.w $8280 ;--------------------------------------------------------------------------------------- ; PATTERN LOAD REQUEST LIST ; ; Emerald Hill Zone secondary ;--------------------------------------------------------------------------------------- PlrList_GHZ3C: dc.w 3 dc.l ArtNem_Spikes dc.w $8680 dc.l ArtNem_DignlSprng dc.w $8780 dc.l ArtNem_VrtclSprng dc.w $8B80 dc.l ArtNem_HrzntlSprng dc.w $8E00 (Only dealing with one for now. Just trying to get it work) Level_GHZ: BINCLUDE "level\layout\GHZ1.bin"
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Trying to learn asm, but
03 October 2006 - 06:01 PM
How do you a do you apply it to sonic hacking? My head is hurting from trying to learn this shit.

Find My Content
Jan 19 2015 10:02 PM
Male