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Engineering & Reverse Engineering (1119 posts)
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23-April 03
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User is offline Jan 19 2015 10:02 PM
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My Information

Age:
27 years old
Birthday:
July 4, 1988
Gender:
Male Male
Interests:
video games<br>anime<br>manga<br>girls

Previous Fields

Project:
Learning more C++, Requiem of the Twilight(On hold)
National Flag:
us

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Topics I've Started

  1. Video game development homework is fun...

    29 October 2008 - 10:30 PM

    Anyway this game was just a assignment for my video game develpment class. It's not my major video game I'm working, it's just taking taking to a back set to school for now. Anyway, just play it and tell what you think.

    After the game starts. Type in 'menu', and equip all your armor and your weapon 1st thing. It's still pretty buggy compaired to where a game should be. But we only had about 3-4 weeks to make a game. Besides, from it looks like so far, mine should be one of the better games in the class.
  2. Need some C++ help.

    01 October 2008 - 10:55 PM

    When I try to the program to read all the records, it'll keep showing the same record.
    Can you see anything in AddRecord or ReadRecord that would cause this problem?

    void AddRecord(Records rec,int recordcounter)
    {
    	fstream outfile("persons.txt", ios::in | ios::out | ios::binary | ios::trunc);
    
    	outfile.seekp(0,ios::end); //To get the position for the program to write to.
    	rec.getData();
    	outfile.write(reinterpret_cast<char*>(&rec),sizeof(rec)); 
    }
    void ReadRecord(Records rec, int recordcounter)
    {
    	fstream outfile("persons.txt", ios::in | ios::out | ios::binary | ios::trunc);
    	for(int a = 1; a <= recordcounter; a++)
    	{
    	outfile.seekp((recordcounter - 1) * sizeof(rec));
    	rec.GiveData();
    	outfile.read(reinterpret_cast<char*>(&rec), sizeof(rec));
    	}
    }
    
  3. BootMGR is missing...

    22 July 2008 - 10:45 PM

    So how do fix it?

    And please don't make this a vista bashing topic...
  4. Adding a new Zone?

    26 October 2006 - 08:06 PM

    I'm trying to port GHZ to S2 Rebirth of Paradise. I've used ESE SaveState Conversor to get the art into the s2 format. I've basically got the files ready for the hack. Then I started up the ROM. Nothing works at all. The Rom size hasn't increased. Maybe I missed something. Take a look.

    ;Green Hill Zone
    GHZ_PLC1_MLLB		EQU	$3B
    GHZ_PLC2_MLLB		EQU	$3C
    GHZ_Palette_MLLB	EQU	$14
    GHZ_Art_MLLB		EQU GHZ_8
    GHZ_16x16_MLLB	  EQU GHZ_16
    GHZ_128x128_MLLB	EQU GHZ_128
    
    GHZ_8: BINCLUDE   "art\kozinski\GHZ.bin"
    GHZ_16: BINCLUDE  "mappings\16x16\GHZ.bin"
    GHZ_128: BINCLUDE "mappings\128x128\GHZ.bin"
    
    ; GHZ
    ; ---------------------------------------------------------------------------
    	dc.l (GHZ_PLC1_MLLB<<24)|GHZ_Art_MLLB
    	dc.l (GHZ_PLC2_MLLB<<24)|GHZ_16x16_MLLB
    	dc.l (GHZ_Palette_MLLB<<24)|GHZ_128x128_MLLB
    ; ---------------------------------------------------------------------------
    
    (Don't really understand the format of this area, but I matched with the other ones in the area.)
    dc.l Pal_GHZ
    dc.w $FB20
    dc.w $17
    
    ; Green Hill Zone palette
    Pal_GHZ:	 BINCLUDE	"art\palettes\GHZ.bin"
    
    	dc.w PlrList_GHZ3B-OffInd_PlrLists; 67
    	dc.w PlrList_GHZ3C-OffInd_PlrLists; 68
    
    ;---------------------------------------------------------------------------------------
    ; PATTERN LOAD REQUEST LIST
    ;
    ; Emerald Hill Zone primary
    ;---------------------------------------------------------------------------------------
    PlrList_GHZ3B:
    	dc.w 5
    	dc.l ArtNem_Waterfall
    	dc.w $73C0
    	dc.l ArtNem_EHZ_Bridge
    	dc.w $76C0
    	dc.l ArtNem_buzzer
    	dc.w $A000
    	dc.l ArtNem_Buzzer_Fireball
    	dc.w $77C0
    	dc.l ArtNem_Buzzer
    	dc.w $7A40
    	dc.l ArtNem_Coconuts
    	dc.w $7DC0
    	dc.l ArtNem_Pirahna
    	dc.w $8280
    ;---------------------------------------------------------------------------------------
    ; PATTERN LOAD REQUEST LIST
    ;
    ; Emerald Hill Zone secondary
    ;---------------------------------------------------------------------------------------
    PlrList_GHZ3C:
    	dc.w 3
    	dc.l ArtNem_Spikes
    	dc.w $8680
    	dc.l ArtNem_DignlSprng
    	dc.w $8780
    	dc.l ArtNem_VrtclSprng
    	dc.w $8B80
    	dc.l ArtNem_HrzntlSprng
    	dc.w $8E00
    
    (Only dealing with one for now. Just trying to get it work)
    Level_GHZ:	BINCLUDE	"level\layout\GHZ1.bin"
    
  5. Trying to learn asm, but

    03 October 2006 - 06:01 PM

    How do you a do you apply it to sonic hacking? My head is hurting from trying to learn this shit.

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