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111 (0.03 per day)
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General Sonic Discussion (61 posts)
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06-October 03
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User is offline Jul 19 2009 11:35 PM
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My Information

Age:
31 years old
Birthday:
August 15, 1983
Gender:
Not Telling Not Telling
Location:
Boredom, Iowa, USA
Interests:
Computers, dragons, Star Trek, computers, weather, computers, earthquakes/geology...did I mention computers?

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Project:
Nada!

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Posts I've Made

  1. In Topic: New Sonic 2 version

    31 May 2005 - 10:53 PM

    I don't know if this has been posted yet or not, but I just noticed a difference between the original and the arcade version.

    In CPZ Act 2, at the very beginning, you roll down the steep hill, then at the bottom shoot straight up. You quite rapidly reach the following location:

    Posted Image

    Now, if you land on the ledge to the left, you will see a partially-hidden monitor, accessible by jumping through the vertical yellow/black striped hole.

    Here is the original version:

    Posted Image

    And here is the arcade version:

    Posted Image

    The extra life was replaced with a 10-ring monitor! Noting what was said earlier about the extra life in HPZ being replaced, perhaps this is a common theme for the arcade version. They went through and removed most (Maybe all?) of the extra life monitors.

    I can imagine WHY they did this...to make sure you'd die off quicker, and pump more quarters into the machine.

    Just thought I'd post this in case it wasn't noticed.
  2. In Topic: Sonic team has officially announced SAd3

    13 March 2004 - 10:53 PM

    Quick Man, on Mar 13 2004, 11:51 AM, said:

    Ben2k9, on Mar 12 2004, 11:29 PM, said:

    Posted Image

    Apparently, this guy is called Gemel.

    That looks like something off that horrible SatAM FOX cartoon "Medabots"
  3. In Topic: WOW, a very nice Sonic flash game

    25 February 2004 - 09:36 PM

    Newgrounds was down earlier, but it seems to be working again now, and the file is still there.

    And of course the game isn't perfect (A bug I noticed is the timer keeps running when you pause the game during a boss battle), but for a fan-made game, and for being made in Flash, it's very good.
  4. In Topic: My lame music remix

    12 February 2004 - 12:33 PM

    If anyone wishes to try to recreate this stripped-down version of the EHZ music, here's what I did to find it:


    -Load the Sonic 1 ROM (Mine is SMD format, but I dunno if that matters)

    -Load a savestate from S2B which shows the level select menu. This should result in a slowly oscillating whine which resembles a security alarm echoing through multiple corridors (It's a savestate I once made myself, so I've attached it here).

    -Load the sonic2hp savestate which can be downloaded from this page. You should now hear the stripped-down EHZ music.


    The emulator I tried this in is Gens v2.11. I don't know if it will work in other emulators, because I don't know whether this altered music is resulting from the savestates/S1 code interacting, or if it's just a sound bug in the emulator. Still, it's kinda neat in my opinion. Regardless of whether it's a result of the savestates code or an emulator bug, apparently something in step 2 (The S2B level select savestate) is what causes the stripped-down music in step 3, because if you skip step 2, you will hear the full EHZ music instead of the stripped-down version.

    Well, that's about it. I'm gonna idle back on posting now until my membership is full again, I've already blown away a few of my 20 limit.
  5. In Topic: Various S3K Glitches

    11 February 2004 - 01:15 PM

    I remember literally getting stuck in a wall in CNZ once without debug mode (I didn't even know about debug mode back then). I was going real fast (But not as Super Sonic), and I must have jumped just wrong because I suddenly found myself stuck in the wall and not able to get out. I had to wait for the clock to run out. I even remember the exact location where it happened, because there were spikes popping in and out of the wall right beneath me and they got annoying.

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