Sonic and Sega Retro Message Board: Blue Emerald - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help

Group:
Member: Members
Active Posts:
1921 (0.79 per day)
Most Active In:
General Sonic Discussion (243 posts)
Joined:
11-November 08
Profile Views:
3756
Last Active:
User is offline Mar 17 2014 07:19 PM
Currently:
Offline

My Information

Member Title:
Teleportation, yeah!
Age:
24 years old
Birthday:
July 29, 1990
Gender:
Male Male

Contact Information

E-mail:
Private
Website:
Website  http://

Previous Fields

Project:
Super Mario Bros. - Version 2.0
National Flag:
us
Wiki edits:
4

Latest Visitors

Posts I've Made

  1. In Topic: Sonic Boom (Games) Megathread

    06 February 2014 - 09:55 PM

    As soon as I saw these new designs the first thought that popped into my head was "overdesigned."

    It's like Sonic Team slapped a bunch of character design sheets in front of Tetsuya Nomura and said, "Here, let's see you do better!"

    Jeez, SEGA, for a company whose primary focus and source of revenue has been Sonic for the last several years, you sure don't quite know what to do with it, do you? =P I will admit, on one hand, it is nice to see a company who isn't afraid to do something different and ambitious with their brand; I certainly can't say the same about another big-name company that's equally fond of mascot platformers. But, come on, look at Knuckles! I can't honestly believe somebody at SEGA looked at these designs and basically said, "This is fine." I would've even accepted the crazier Adventure designs over these (They've improved since then). The only design of the bunch that I kind of like is Robotnik; his face reminds me of the old Genesis games, but what the hell's going on with his suit? What was so wrong with giving the high-res CG character models from the games to the animation studio and letting them use those, instead of leaving said studio to make their own? I would've preferred to have seen a CG series that more faithfully followed the games, but maybe they did it this way because such a feat wasn't possible; who knows? Overall, I have very mixed thoughts about this cartoon. The writing seems good, the voice talent is great, it's everything else about it that feels. . . odd.

    It's kinda disappointing that a game based on a cartoon is the only chance we'll have at playing as Tails and Knuckles again. I feel like Nintendo got shortchanged over this exclusivity deal: a rushed platformer, another Mario Olympics game, and a Cartoon Network adaptation. I get that this is a Western-only thing, I understand this will have no effect on the main series, and that this isn't the first Sonic cartoon to get a console game (Spinball, Mean Bean Machine). And a lot of you believe that the studio making this game has a chance to make it a really good one, and if that turns out to be true, then sure, I'll play it. But until then, I'll be approaching it very cautiously.
  2. In Topic: Will this processor work?

    02 December 2013 - 07:17 PM

    View PostAerosol, on 01 December 2013 - 12:11 PM, said:

    You can tell Autodesk a little white lie and say you're a student. Grab 3dsmax for free.
    That's actually how I got my copy; got it through one of my college classes. But in order to make anything for profit that involves anything I make through the program, I'd need to buy a license, which IIR is stupidly expensive. =/ Also, my copy is the 2010 edition, which from what I've read on the Autodesk site won't run on Win7, which is why I'm opting for Blender. The speed thing sounds like it'll be an issue, but then again I ran into similar problems when I was running Max on my XP computer, which led to a lot of annoying graphical hiccups. =P

    Is there by chance any way I can externally improve my processor speed without overclocking it or taking my computer apart?
  3. In Topic: Sonic & All-Stars Racing: Transformed

    30 November 2013 - 03:43 PM

    View PostTimmiT, on 30 November 2013 - 03:11 PM, said:

    So the new DLC character was revealed and will be released on December 6t. I can say with certainty that none of you expected who it would be. If one of you did, why the fuck would you think that? Anyway, it's:


    Thanks to Bartman for noticing this.

    I'm a dwarf and I'm driving a car
    Drivey drivey car
    Driving a car ~♪


    :v:/>

    Anyway, why just Simon? Why not a Simon & Lewis vehicle? It'd be the new Jacky & Akira. =P

    And they should totally make him say "Hello! Do you like bees?" when he launches a swarm. =P
  4. In Topic: Sonic Lost World (Wii U, 3DS) Megathread

    29 May 2013 - 02:52 AM

    Posted Image
    Ohhhh, I get it. Wind Hill. 'Cause that thing looks like a windmill. It's a pun. :v:

    Anyway, am I the only one who saw the Deadly Six and was reminded of the Monstars from Space Jam? =P
  5. In Topic: Sonic Lost World (Wii U, 3DS) Megathread

    28 May 2013 - 07:13 PM

    View PostTimmiT, on 28 May 2013 - 05:57 PM, said:

    No they hadn't, while Generations and Unleashed modern Sonic gameplay was fun, it's still not as good as 3D Sonic can be. The games are very scripted and they're designed to always make you go fast, if you don't go fast it isn't fun and it's harder to control. There were also very scripted moments. It seems like they're trying to fix this in Lost World, if you've actually read the full preview you'd know that they're attempting to change the gameplay to make it so that it's less scripted and more controlled and open 3D levels. It's already hard to do this with a single character.

    Good point; somehow the scripted stuff in Generations slipped my mind. And Unleashed was honestly terrible with how it littered the game with QTEs that it really didn't need. I do see where you're coming from, and now I agree; they need to nail an open Sonic world before they can comfortably experiment with other characters, because those characters will benefit from a successful open environment that would allow their different traits to mean something to the player.

    View PostTimmiT, on 28 May 2013 - 05:57 PM, said:

    Also, how can you see from those screenshots that Dimps is making the game?
    Those screens don't remind you of Generations 3DS?

    View PostTimmiT, on 28 May 2013 - 05:57 PM, said:

    Anyway, I actually like the changes that they're making to 3D Sonic in this. Things like the parkour system and the run button sound like additions that will make Sonic more controllable. Also the wall run is a great addition that can add many level design possibilities.
    Agreed. I think the new controls will be worth a try. I have high hopes for that. :)

Friends

Blue Emerald hasn't added any friends yet.