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Group:
Member: Members
Active Posts:
105 (0.04 per day)
Most Active In:
Engineering & Reverse Engineering (62 posts)
Joined:
20-October 08
Profile Views:
3001
Last Active:
User is offline Mar 04 2013 08:24 PM
Currently:
Offline

My Information

Age:
21 years old
Birthday:
December 29, 1993
Gender:
Male Male
Location:
Argentina
Interests:
Sonic, animals, books and my friends.

Previous Fields

Project:
Sonic - Mystery of the Chaos Emeralds
National Flag:
ar
Wiki edits:
4

Latest Visitors

Posts I've Made

  1. In Topic: Sonic 1 "Mega PCM" driver

    11 June 2012 - 04:07 PM

    While, I'm not in the hacking mood (yet), I must say this is epic and I wonder why people doesn't get interested on this! This is wicked stuff! :)
  2. In Topic: Sonic Fusion

    30 May 2012 - 02:20 PM

    View PostTheInvisibleSun, on 30 May 2012 - 01:35 PM, said:

    If you clear your history, The Fresh Prince of Cosmic Eternity (the actual video) should show above.


    How ironic! I get a documentary about the end of the universe (about the Big Rip and that stuff). How much of a *ironic* coincidence. :O

    Anyway, I love what Felik is doing in the game. That multiplayer mode looks gorgeous! Well the game itself is absolutely beautiful!
  3. In Topic: CPKREDIR - loading and combining mods for Sonic Generations

    17 May 2012 - 03:49 PM

    View PostKorama, on 17 May 2012 - 02:06 PM, said:

    So you're saying you removed CPKREDIR, completely reinstalled Sonic Generations, but the game crashes after GHZ Act 2 with your old save file?
    That's strange. The only thing that I can think of is that maybe your save file got corrupted somehow, but I've never heard of that happening before.


    No. I can get through GHZ 2 with an older save file, in which I beated the game. I wanted to play through the game again, I started a new save, but it crashes after GHZ 2 when loading the HUB. It happens everytime when I start a new save. Nevermind by the way, I can use that '100% complete' save.
  4. In Topic: CPKREDIR - loading and combining mods for Sonic Generations

    16 May 2012 - 10:05 PM

    I just don't know if it's related about the situation Dario and Korama mentioned, but I have a problem. I installed this program and installed the Unleashed mod, everything fine (save for some random crashes), but when I restored the original file and start a new save file, the game for some reason crashes after Modern GHZ when loading the main HUB world, not allowing me to continue any further. The worst thing is when I tried with another save file, I do pass through Modern GHZ and the game saves just fine! I tried reinstalling it, deleted the mod, CPKREDIR and I still have this problem, considering it worked fine before. :(

    I hope someone gets the solution of this problem.
  5. In Topic: Sonic Generations/Sonic 4 Music Modding Guide

    30 April 2012 - 01:40 PM

    View PostGuess Who, on 30 April 2012 - 12:19 PM, said:

    View PostBareirito, on 30 April 2012 - 12:14 PM, said:

    Sorry for double post, but I'm having a little problem. I don't understand how to convert the .aax files into wav. Maybe I did skip a step or I didn't understand that much. Forgive my ignorance.


    For the purposes of this guide, you shouldn't need to convert AAX files into WAVs, just the other way around. Make sure to read the guide carefully - you export the WAV files from Audacity, then use the ADX Encoder to convert the WAVs to ADX, then use SFIV Audio Manager to convert from ADX to AAX.

    (But if you ever need to go from AAX->WAV, you can use the SFIV Audio Manager. Under tools, choose "Extract separate ADX audio data from AAX archive(s)", then use "Decode ADX files to WAV" on the ADX files you get.)


    Yep, I realised an hour later, so ignore my post. :P By the way, thanks for your help! :)