Sonic and Sega Retro Message Board: null1024 - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help

Group:
Member: Members
Active Posts:
124 (0.05 per day)
Most Active In:
General Sonic Discussion (25 posts)
Joined:
16-October 08
Profile Views:
2501
Last Active:
User is offline Feb 25 2015 12:12 AM
Currently:
Offline

My Information

Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Male Male

Contact Information

E-mail:
Private
Website:
Website  http://

Previous Fields

National Flag:
us
Wiki edits:
1

Latest Visitors

Posts I've Made

  1. In Topic: Sonic X-treme STI Engines, Saturn, PC, Win95-PC+NV1, +V37 Level Editor

    23 February 2015 - 11:26 PM

    This is actually way past cool. Completely unplayable, but way cool.
    although it also gets like 20fps on my Macbook Air's integrated video, the trailer did look like it was smoother than that

    View PostSpanner, on 23 February 2015 - 11:20 PM, said:

    Any reason why Google Chrome is blocking this? Downloaded it from MEGA.


    Chrome blocks any EXE file (even in zips) downloaded from MEGA, period. It'll do that for quite a few filesharing sites, actually.
    It'll even block MEGA's official sync client.

    solution for uploaders: put it in a 7z, Chrome doesn't look inside those
    solution for downloaders: it'll still leave the .crdownload file, rename it to xtreme.zip or whatever and extract
  2. In Topic: Revisited SA1 for first time in years

    23 February 2015 - 11:17 PM

    I played SA1 again recently too.

    here's my results:

    * General things
    It looks nice. Really. The music is also top-notch all around.
    Bosses are mostly okay. All of the in-overworld "boss" fights are hilariously bad though ("OH NO").
    I've never liked the Adventure Fields. Not ever. Not in 1999, not today.

    * Sonic
    The spindash in this game is perfect. Instant speed, perfect for jumping over everything and skipping large portions of level with. Or for just spindashing up walls and shit. It's great.
    SA2's toned down spindash and charge time disappoint me after playing this game, playing Classic Sonic in Generations brings back some of the joy of SA1 Sonic spindashing (bit of a charge like SA2, but it goes super fast).

    The stages are hit/miss, far, far more than SA2's. Red Mountain is very, very good. Lost World and Sky Deck are pretty bad. Not even hard, just unenjoyable. Windy Valley is hilarious. Starts off good, but the spinning, spiraled second half pretty much just has Sonic bumping along the walls and almost dying a lot. Fallen through the ground a lot.
    Casinopolis would be nice if the pinball was well designed. It's not exciting. At all.
    Icecap is worse than I remember, I used to love that stage.
    Sky Chase is dumb.

    He controls fine enough. There are some dumb issues (jumps that hit a ceiling kind of just float there, like said in the OP, falling through the ground isn't exactly uncommon, the lightdash mechanic in this game is dumb), but overall, Sonic handles nicely. The homing attack is weird at times.

    * Tails
    Speed Highway is dumb, but it's fun in a way. Flight controls are silly. Casinopolis is actually a level here, so it's automatically better.
    His little sandboarding bit is nice too.

    * Knuckles
    I like him here more than in SA2, gameplay wise. The radar makes things really easy, but it's actually enjoyable to run around looking for them here.

    * Gamma
    This should be better. Too lazy to detail how and why right now.

    * Amy
    Not as bad as I remember, but she's still slow and her stages are mostly boring.

    * Big
    It's like someone took the fun out of Sega Bass Fishing. Sure, the engine is actually good as an arcade fishing game, but having to find and then get Froggy to actually bite is a pain.

    SA1 is supremely flawed, but there's fun to be had.

    View PostSpehiroth, on 07 December 2014 - 01:44 PM, said:

    I'm surprised NOBODY has mentioned the damned loop in Emerald Coast, right before the whale. It is so easy to fall through that loop that to this very day I still fall through it. I swear, the first time I played SA1 I fell through it and wondered what the hell happened.


    this happened to me repeatedly the first time I played SA1, and I wanted to throw something
    I dunno what I'm doing now that it doesn't happen on DC now. Never happened to me in SADX (but I've died to the whale in SADX, so that's something).
  3. In Topic: Just remembered why Sonic 1 is my least favorite of the Genesis Four

    14 February 2013 - 06:50 PM

    I adore Sonic 1 more and more with each playthrough. Except Labyrinth [and in extension, Scrap Brain act 3], that stage can go drown itself. :v:
    Hell, I can fucking go fast in Marble. I can go fast in Scrap Brain. Labyrinth is just a chore, and nowadays I just reset and level select past it.

    I used to hate most of Sonic 1 though, I'd level select and only play Green Hill, Scrap Brain, and Star Light. Star Light in particular, I love that stage.

    And then there is the very heavy focus on momentum control. Sonic didn't immediately press down+B and let go and SPEEEEED. You had to run and roll and try to get faster, and it felt cool. It mightn't entirely be better, but Sonic 1's levels wanted you to try to build speed the hard way. And then if you were going too fast, you'd probably get yourself killed.


    Sonic 2 on the other hand feels like there's more and more I don't like about it each time. Especially the places where you can get stuck [not in a bit of level, but where you can't move, notably if the control lock is active, there's a part of those upward springs in Metropolis that you can't escape from]/have to wait to die [the famous spike pit of Mystic Cave], etc.
    And the levels aren't as interesting. Metropolis is also way too long. Sonic 1 had 3 acts/stage, sure. But they were shorter there. 3 Sonic 2 length acts is pushing it, and it's an annoying stage with irritating music.

    and the collision detection for getting crushed in Sonic 2 is just ass, getting crushed by blocks that are moving away from a surface is the dumbest thing

    Still a good game, but my list from greatest to least is 3+K, 1, 2.


    Sonic 3+K is perfect :)
    Ok, maybe not perfect, but it's the only classic Sonic game with remotely difficult bosses [excluding S2's final boss and the actually pretty fun Casino Night boss], and the stages are huge and fast and platformy all at once, and the music is sublime, and it's just great. Lava Reef is probably my favorite stage ever [the camera lock before the act 2 boss is the worst implemented idea I have ever seen though, you die if you go down, even though you have to go down right after it unlocks, and you have no indication]. Actually, there are a few headscratcher segments in S3+K that you'd probably not be expected to know just from playing the game, you'd need to be told how to get around it the first time...

    All of S1's bosses are fairly simple affairs, and a lot of S2's bosses can get smacked with 6-8 hits before they can even attack.
    And notice that I said remotely difficult, S3's bosses still aren't that hard.


    also, Sonic 1 has the easiest special stages out of all of them, what the hell are you people saying
    Getting back in if you do mess up is a pain, you only get 10 entrances to get the 6 emeralds [it bugged me that there were none to be found in Scrap Brain], whereas there's a bunch of Big Rings in S3 and loads of checkpoints in S2. I can't remember if the game remembers how many emeralds you have if you soft reset.
    But they're much easier than S2's [Special stage 6 and 7 in S2 are a paiiiiin] and S3's [much easier to fuck up].

    View PostCaptain L, on 13 February 2013 - 04:59 PM, said:

    Sonic 1 is without a doubt the Sonic game I've played the most. I had it on my old click wheel iPod, and I played it all the time. I must have beaten it at least 30 times on that thing. So much so that playing it on any other controller feels wrong.


    :(

    That is terrifying on so many levels. I had it on my iPod too, although since I used to play it on my brother's Genesis, playing it with the click wheel felt so wrong...
  4. In Topic: AfterBurner Climax released on iOS, coming to Android

    08 February 2013 - 08:19 PM

    seeing that screenshot makes me sad
    same with the video [that draw distance]
    Especially since when I saw a video of this game for the first time way back when, my jaw dropped and I was like holy shit, dem GRAPHICS.

    Sure, I know we're talking about effing phones, but damnit. Here's hoping for a PC port.
  5. In Topic: Sonic 3 Complete

    26 January 2013 - 04:40 PM

    View PostMr Lange, on 26 January 2013 - 02:19 PM, said:

    Option to remove the control lock when you jump during a spinroll, as in Sonic CD.
    Pleeeeeeeeease.


    I would adore this.



    This is probably my favorite hack of a Sonic game. It makes my favorite Sonic game better. :)

Friends

null1024 hasn't added any friends yet.