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Group:
Member: Members
Active Posts:
207 (0.08 per day)
Most Active In:
General Sonic Discussion (134 posts)
Joined:
26-September 08
Profile Views:
3098
Last Active:
User is offline Apr 08 2015 06:57 PM
Currently:
Offline

My Information

Member Title:
Animator
Age:
25 years old
Birthday:
December 9, 1989
Gender:
Male Male
Location:
US
Interests:
Drawing, animating, gaming..

Contact Information

E-mail:
Click here to e-mail me
Website:
Website  http://rgxsupersonic.deviantart.com

Previous Fields

Project:
Freelance artist for hire.
National Flag:
us
Wiki edits:
3

Latest Visitors

Posts I've Made

  1. In Topic: Sonic X Licensed by Discotek Media

    08 April 2015 - 06:54 AM

    Was is the likelihood of a Blu-Ray release?
  2. In Topic: Sonic Runners announced (Sonic Team/Mobile)

    26 February 2015 - 06:55 AM

    Tested and played it on my Samsung Galaxy SIII. Plays flawlessly but Some graphics won't appear on the main menu (such as Sonic's foot-tapping though his progress in the world) or images on the companion selection screen.

    So far I like the game, it's fun but the 3rd phase of the stages are too brutal for me (more pits, spike-balls everywhere, flying drill spam...). My biggest gripe of the game has to be the length of the invulnerability when injured; it only lasts for a couple of miliseconds and if you hit something right after being hit the first time, you'll be sure to die. Last thing you'd want is to get hit while in the air, fall straight down and land in a spike pit; you can't move while in the injured state which results in instant death. It would also be nice if I could use the items when I want to use them instead of them activating automatically.
  3. In Topic: Project AXSX (2013 and Beyond)

    28 January 2015 - 12:15 AM

    Love the works in progress! Like always, your project looks more promising with every update. Especially the movement and water physics. Sonic X-TREME wishes it was as polished as this.
  4. In Topic: Sonic Lost World (Wii U, 3DS) Megathread

    07 June 2013 - 07:31 PM

    Man I just can't seem to love or hate this game. I've never been so neutral on a new sonic game before. However I'm more leaning towards on disliking it then liking it. The multiple routes thing doesn't really mean much to me if the game isn't challenging... Everything looks so bland, simple and not very difficult. Even in top speed, this game also seems kinda slow.. and the levels seem kinda short. I already mentioned my dislike for the graphical style of the game..but the game-play I'm trying to stay optimistic for.

    Also, Shameless promotion but after seeing this section of the game-play video....
    Posted Image

    This is all that popped into my mind:
    http://rgxsupersonic...board-376523519
  5. In Topic: Sonic Lost World (Wii U, 3DS) Megathread

    07 June 2013 - 12:40 PM

    I'm just drawing a blank on how to feel about this game. Game looks very easy, not very fast.. some basic platforming elements.. levels seem kinda on the short side.

    The donut world stage aka. Desert Ruins Act 1 (How the hell is this a desert? "Dessert Ruins"...now THAT makes more sense) looks like very basic and bland platforming.. I'm getting a NSMB. vibe. Also happy to see Sonic CD badniks return.

    3DS version looks a bit more interesting as well. Looks really good too. I'm impressed with the visuals.

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