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Project: Sonic Retro (Archive) (76 posts)
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User is offline Feb 08 2011 08:11 AM
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  1. In Topic: Level 0 - Level Design

    18 April 2009 - 10:53 AM

    QUOTE (test-object @ Apr 18 2009, 08:59 PM) [post="301583"]Posted Image
    sup?[/quote]

    Wasn't my Toucan Badnik going to be saved for the tropical stage, hmm?

    I like where the beach idea is going...but maybe some beach themed enemies. RETURN THE CRAB! :specialed:
  2. In Topic: Level 0 - Level Design

    07 April 2009 - 05:27 AM

    QUOTE (Phos @ Apr 7 2009, 06:02 PM) [post="298271"]Posted Image
    I think a hermit crab style enemy would be a visually appealing and fitting enemy for a level that takes place on a beach. If you want to kill it, stand next to it quietly and wait for it to come out. When it does, you spin dash into them quickly, or something like that.
    [/quote]

    Your badnik idea is reminding me an awful lot of launchbase's snail badnik. Still a good idea alltogether though. I actually may draw a sketch of what it might look like later. :(
  3. In Topic: Level 0 - Level Design

    04 March 2009 - 11:50 PM

    That is looking great! Your making me feel like drawing up some level designs. Multi-level platforms wasn't really touched on much in the Sonic seires but I am sure it will be a welcome introduction.
  4. In Topic: Level 0 - Level Design

    04 March 2009 - 06:58 AM

    View Postfifthelephant, on Mar 4 2009, 09:58 AM, said:

    I love those design ideas, they're awesome.


    I love these stage ideas but we butter use them in small doses or else we'll get a Sonic Rush-like stage design happening. And no one found them challenging, just heaps of running. Not trying to dim your hopes on the idea just saying that. The multi-level platorms feels sooo reminisent of aquatic ruin zone. I love that idea so much!
  5. In Topic: Sonic Sheet

    02 March 2009 - 08:14 PM

    QUOTE (ICEknight @ Mar 2 2009, 04:18 AM) [post="285196"]Posted ImagePosted Image[/quote]

    It looks awesome but there is on thing bothering me. The frames where you see sonic scrunched up onto a ball seem a little too close. He looks like he's spinning extremly slowly. We should try to space those frames out a little bit. (in terms of turning around I mean) But it really depends because sonic never jumps and spins at the same speed. Something he rolls like a v8 wheel!? :p

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