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THEno1SonicFan 
09 Nov 2014 - 15:44 -
Campbellsonic 
05 Oct 2014 - 10:35 -
Azukara 
01 Oct 2014 - 15:21 -
Aquaslash 
24 Jul 2011 - 22:09 -
SilverstepP 
19 Jun 2010 - 14:02 -
Delta 
21 Oct 2009 - 02:01 -
Scarred Sun 
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Posts I've Made
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In Topic: Sonic World☆Runner
08 October 2014 - 05:37 PM
Tiller, on 05 October 2014 - 10:15 PM, said:Sounds like fun. Just remember too many hands in the cookie jar can result in chaos but a healthy discussion on level design would be beneficial.
You are all too right. The recent downsizing definitely helped with keeping things out of that chaos zone. Got to have some good heads on-board with the right focus.
Faseeh, on 05 October 2014 - 11:50 PM, said:Thirding (lol) the discussion idea. I'd love to join in and chip in. I do hope like Azukara or the team looks at what the designer has to offer before adding them to the discussion however. If they're offering something way off from what this game is going for, chaos is ensured. I'm sure Azukara and the team would know what they're doing.
From what we've seen so far, there are a few of you guys perfect for some good discussion on it. Azu will probably come to who ever's interested with contact details to join our Skype group. Hope that sounds groovy with you guys. -
In Topic: Sonic World☆Runner
04 October 2014 - 10:38 PM
Hey, you know what would be a neat idea? If you guys wouldn't mind, as well as open up the project a bit, perhaps get a advisement group of sorts together strictly for level design discussion. Mostly for the sake of getting some level heads on the matter without having them really draw anything out. Just brainstorm and converse freely.
That way we can really hear everyone's ideas on it and be able to more easily share all the assets/info/etc. to help that along. Azu might be cool adding more smart guys to the team, especially if we can get some fresh eyes to look at what we have and think up some really good stuff. Azu of course would do all the grunt work of drawing it all out, since he's perfect for it! (jk)
Maybe it sounds dumb, but I'll leave it up to you guys. Just figure I would ask. Haha. -
In Topic: Sonic World☆Runner
02 October 2014 - 05:49 PM
Kharen, on 02 October 2014 - 03:15 PM, said:Still wanting to sketch up a level idea, and had a couple more questions.
Are there multiple Acts per Zone? Cascade Grove is described as rolling hills with a forest and valley in the sky. Would that be a hill-filled plain for Act 1, a forest for Act 2, and a valley for Act 3, or one unified level with all three?
How are boss fights spaced out? Does each Zone have it's own boss battle, or will be be something like Heroes where it's a consistent Zone, Zone, Boss pattern, or will it just be boss fights spaced randomly apart? Are boss battles set in stone, or will you wait for each level to be planned out before working out an appropriate boss?
No problem, Kharen. For the game we're going with 2 Acts per Zone. Most likely with the end of every Act 2 having that Zone's Boss, or just pushing the Boss into its own Act. Cascade Grove is... well, allow me to take a snippet from our GDD:
Quote
A massive grove of star-shaped trees across flowery fields and checkered hillsides. Filled to the brim with color and life, it is alive with waterfalls, sparkling ponds and a majestic mountain backdrop. The outer cove of the islands these stages take place on are more tropical, with palm trees and small beach areas. The cliff sides are touched by roaming clouds, making the setting an exciting, colorful, and beautiful first stage.
However, this place is anything but safe after a certain point. Earthquakes start to rumble and are leading the area to crumble and topple a bit. What's going on?
With that in mind, I wanted to have it transition from a little coastal starting area into a beautiful, open field/meadow-type area which becomes thicker as it enters a more forest-like area. As we make our way through the bustling forest, we encounter rushing waters that propel us forward into new dangers as well as into the second Act. At this point, we continue with the forest trope until we begin to make our way down waterfalls and up cliff areas, eventually ending up high into the clouds for a bit, before making our way back down back into the forest. After this last bit of forest we end up back into an open field, though having a more ominous feel than before. At this point we come rolling into an area that alludes to what may be waiting for us in the Boss battle ahead. As with all Bosses, we want them to heavily reflect major plot elements that will reveal themselves as progress through the stages are made by the player. At this time, we have the main idea of each Boss's theme with a few of their physical concepts fleshed out as much as their stages, but are saving them for after each stage is created as we can definitely have more freedom with them at that point. -
In Topic: Sonic World☆Runner
02 October 2014 - 12:45 PM
Hello, everyone, I'd like to introduce myself. I'm Silva, the... *looks at notes* (Co-director? Oh, okay.) Co-director of this project! Azukara's had me as his right hand man since I came onto this project about two years ago to help keep it afloat when it was sinking faster than Omega in a water stage. Since then, I've done my best to handle organization, carry out recruitment, encouraging proper communication, as well as keeping positive and creative energies among our team members continuously flowing even in our downtime. I had a heavy hand in not only in the resurrection of the project, but in its re-imagining this past year as well. More recently, I felt this new vision necessitated some intense re-planning to make use of the time given to us by these past Summer months. The streamlining of the process has pushed us in a whole new direction, while still keeping in mind what Azukara set out to do at its inception. We've made really good progress behind the scenes with new faces, and much more concentration on what's important for our team and project.
Prepare for more useful insight on the project, my arguments with Azukara, and bad jokes from me soon. :]

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Oct 16 2014 08:38 PM
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