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- Apparently shooting kills things
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Posts I've Made
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In Topic: The Supreme Topic of 'Other' Knowledge.
26 June 2013 - 09:23 AM
Shadow Hog, on 26 June 2013 - 12:42 AM, said:And I'm not happy that her only response to doing Sonic CD is "CLAM IT". C'mon, either do it or state why you won't; it's pretty much of the same echelon as the other Genesis games.
Especially if you're going to do the competition stages, but not an entire game. -
In Topic: New Genesis (Sega Genesis Classic Console)
22 June 2013 - 05:18 PM
Are there any recordings of the games running on the AtGames console? I want to hear the differences -
In Topic: Sonic Boom
15 June 2013 - 10:52 PM
Captain L, on 15 June 2013 - 07:58 PM, said:Oh god no. I'm willing to accept people's love of Adventure Time, the lore and backstory sound very fascinating, but the animation and the humor are the reasons I don't watch it. It's just too...weird and awkward. MLP is simple with what you'd expect from something like Looney Tunes animation, and overall the colors and art style are very appealing (if you know what I'm saying).
I don't know what I'd want from the animation of this series. There's no good precedent of what modern Sonic animation should look like. But since I have a love for stylized animation, I wouldn't mind Sonic Battle's art.
MLP's animation is too stiff, like Foster's Home. And I love Foster's, but I can't help watching and thinking there are flash animations on Newgrounds that are more lively. -
In Topic: Sonic Boom
15 June 2013 - 07:53 PM
Hopefully it'll have an animation style comparable to something like Adventure Time rather than MLP. -
In Topic: Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions
18 May 2013 - 04:16 PM
Dan Lioneye, on 18 May 2013 - 09:29 AM, said:Anyone else experiencing slower gameplay using Bluestacks?
The actual game is lagging a bit, but the sound is at full speed. I thought this all the way through the game until the end credits confirmed it, the music sequence had finished by Scrap Brain Zone 2 while the credits were still going, minus music. Sound effects still worked obviously.
Seems like the game is running at 50Hz and the music at 60Hz. Also makes the physics feel a little floaty from the slowed rate.
The credits music does the same thing on my LG Optimus, I think that's the game. Everything else seems fine, though.
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Jul 02 2015 09:50 PM
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