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Engineering & Reverse Engineering (18 posts)
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User is offline Jul 13 2014 09:41 PM
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  1. In Topic: General Project Screenshot/Video Thread

    20 August 2012 - 01:02 PM

    View PostUtopiaUK, on 20 August 2012 - 12:14 PM, said:

    After a long period of downtime, I have decided to return with my hack S3K A New Lease Of Life. Just a few screenshots of progress.

    Posted Image

    Data Select

    Posted Image

    Carnival Night Act 2 Ending

    Posted Image

    The start of Flying Battery.

    The plan is for act 1 to be set flying away from Carnival Night towards Icecap. Act 2 will feature the mountain background to represent Sonic getting close to the next level.

    Comments and criticism welcome


    UtopiaUK, these look amazing! I like how you're altering the order of the levels, as well as the palettes and such. Welcome back, too!
  2. In Topic: General Project Screenshot/Video Thread

    16 August 2012 - 06:16 AM

    View Posttheocas, on 16 August 2012 - 12:05 AM, said:

    So I've been working on this little interactive VDP documentation thingie...

    (I know the video sucks, blame my PC. SFX are placeholder until I create my own.)

    Hey, that looks very nice! It is a nice documentation, and seems you added the effects to show examples to make people see how every effect works. Good thing!
  3. In Topic: Sonic 2 Recreation - Part One

    11 August 2012 - 05:25 AM

    Looking good! Seems that you've been working hard after the last release too, and that you haven't given up. I like the art, it's very pleasing to my eyes. I also see you've worked on new bosses, which is a great thing too. Overall, a very nice thing. Keep up the good work!
  4. In Topic: General Project Screenshot/Video Thread

    10 August 2012 - 10:57 AM

    I like it, my only problem there is that the background lacks of shading, and that the texture of the grass looks strange... But I got to say that the tree you drew is appealing!
    Also, another picture from my planet-based hack, Eggland (Yes, my hack has a storyline with the universe and planets involved) showing Eggman's new UFO-planet styled eggmobile and the first planet's foreground art.
    Posted Image
  5. In Topic: Basic Questions & Answers thread

    04 August 2012 - 05:46 AM

    I've been working on a co-op mode in Sonic 1 like the one in Sonic 2. I almost got everything done: I made it read the second joypad, I made the partner follow Sonic, it has its specific art, etc. However, there's a little problem I'm having now that of course is making me feel frustrated. By the way, that thing is making the partner detect the solid objects and making this partner stand/collide on them, but seems it does not work. I've been trying some methods, and some more, like:

    - Porting the solids code from Sonic 2

    - Adapting the code from Sonic 2 to Sonic 1

    Since I'm not very used with solid objects, I'd need a small help from someone who knows this. By adapting the code from Sonic 2 to Sonic 1 I mean that I tried to replace the following line in every label that SolidObject, PlatformObject, SlopeObject, etc had it:

    lea ($FFFFD000).w,a1

    to

    lea ($FFFFD000).w,a1
    bsr.s @Label
    lea ($FFFFD040).w,a1
    @Label

    Nearly exactly how Sonic 2's works. But still nothing. Some information or help would be appreciated. Thanks!

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