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Oldbie: Oldbie
Active Posts:
979 (0.23 per day)
Most Active In:
General Sonic Discussion (108 posts)
Joined:
14-December 03
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Last Active:
User is offline Yesterday, 02:21 PM
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My Information

Member Title:
Imageshack took down my old avatar after nearly a decade
Age:
28 years old
Birthday:
April 16, 1987
Gender:
Male Male
Location:
The middle of nowhere, Kansas

Contact Information

E-mail:
Click here to e-mail me

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Other Contact Info:
Skype: super_sonick
National Flag:
us
Wiki edits:
1,168
SA2 Emblems:
1

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Posts I've Made

  1. In Topic: Another Sonic Labyrinth proto?

    25 May 2015 - 06:16 PM

    It's good to see these dumped, even if they are identical to a previously found prototype for this game! :D
  2. In Topic: Project64k VE Netplay Setup? [solved!]

    15 May 2015 - 12:48 PM

    Well on trying Netplay over the AZQ Input Plugin with one of my friends from the group it works! ...sort of! We played Pokémon Stadium 2 minigames and it kept getting desynched in Minigame Champion mode after a few games, but when we selected individual ones it worked other than a white-screen freeze on selecting one once. A test-battle worked fine, though. I'm a little worried about desyncs when we have four of us playing Mario Party, but otherwise this is solved!! :D
  3. In Topic: Project64k VE Netplay Setup? [solved!]

    13 May 2015 - 02:24 PM

    Ah, I didn't get a chance to see if any of my friends who know what they're doing could join, but before leaving for work today I did discover that newer versions of Project64 come with an AZQ Netplay input plugin. You can choose which input plugin to use for your own controller from within it. I was able to play Smash64 alone successfully, but I didn't have time to try two instances to ensure that it links up fine. If this works then possibly helping with port forwarding aside I may have this issue solved!

    As for Carrier Grade NAT, I work for the ISP so I can say with certainty that we are not using that. However, I had not heard of it before and I will keep it in mind when helping others, thanks!
  4. In Topic: Phony S1 proto videos by Chillius03

    29 April 2015 - 01:48 PM

    *she, not he.
    Chillius is a kid from the UK that found her way into a small Skype group that I'm a part of. She always goes on and on and on about some Five Nights at Freddie's fangame that p. much nobody else there cares about, and she used the filter effect from it for the videos and tried to pass them off to us as legit. I had to do a bit of searching in my Skype logs, but here's my response from that time:

    Quote

    [4/8/2015 6:36:22 PM] Freddy Fredbear.: https://www.youtube....eature=youtu.be BETA!!
    [4/8/2015 6:36:29 PM] Freddy Fredbear.: I got some Sonic 1 Beta footage from a VHD
    [4/8/2015 6:48:43 PM] Ariadome: Sweet.
    [4/8/2015 6:49:09 PM] SoNick: 2/10, blue green hill's been done to death and then some and the VHS filter is amateurish and poorly done
  5. In Topic: Sonic X-treme STI Engines, Saturn, PC, Win95-PC+NV1, +V37 Level Editor

    07 April 2015 - 10:16 PM

    This is amazing!! The other releases have been great as well, but... I'm still in awe at the fact that this has been done! I never had a Saturn as a kid so I never knew its actual limitations, but for the past several years I've been under the impression that the fisheye lens effect just couldn't be done on the Saturn. The load times are bad and everything's in a very basic state, but now we have proof that it could be - and even was - achieved!

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