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Member Title:
ORIGINAL MACHINE
Age:
20 years old
Birthday:
October 11, 1994
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Topics I've Started

  1. Xbox1 region question

    21 May 2011 - 03:03 PM

    Right, so I got an Xbox cheaply recently, and now I'm wanting to run Metal Wolf Chaos on it...

    So, have been looking around, but have had little success finding information- does any currently-existing softmod disable or circumvent the region lock?

    Information is of course difficult to find because there's not much worth bothering to circumvent the region lock on the Xbox for, but Metal Wolf Chaos looks awesome and I'd like to try it.
  2. Anarchy in the Galaxy

    07 August 2010 - 06:12 PM

    Link.



    Not quite complete yet, but god damn.

    Imagine what could be done with this.
  3. Metroid Prime 3 unused scans (Etecoons, etc.)

    23 June 2010 - 04:04 AM

    So, I've been combing through Metroid Prime 3. I noticed that, while I can't decrypt the STRG files, they're legible to an extent. Very garbled, particularly as you go on in them, but you can tell what you're looking at.

    So, I've been looking at these, and this game has a shitload of unused scan data:

    For example:



    Etecoon (typoed as Endocoon) scan data...



    I have no idea how this would work; presumably the Ship Grapple was once used very differently.



    "Salamander" scan data. Presumably the lizard things in Prime 1's Impact Crater.



    "Phase Sprite" doesn't appear anywhere in the game.



    "Mantha" sounds like it might have been an early Warp Hound, perhaps?

    But, in sheer weirdness, none of these compare to these:



    (Weltraumpirat = Space Pirate)

    I can't get anything from this... Yes, it is in German. And it is unused. (Used scans actually have all the languages in the same file.)



    ...but this suggests that the Federation knew about Urtraghus from the start.



    ...and this is about an "Aurora Unit 068" that is nowhere to be found in the final.



    Something about AU 313...



    "Basis Up Bryyo"? I have no idea.



    The Federation knew about the Leviathan Battleship?



    "Urtraghus Lost", meaning that the Pirates were encoding lore AFTER the Homeworld is taken. Perhaps an active presence on Phaaze?



    Since it isn't much of a secret.



    GF data on a (presumably Pirate) ship that doesn't appear in the final.



    And a similar entry on the Stiletto skiff that DOES appear.



    Some kind of Federation data on Phazon mining?



    And on Samus.



    A bit of unintelligible Pirate data.

    I'd try to decrypt these, but I don't know where to begin...
  4. Spore shit

    12 February 2010 - 06:17 PM

    Just more proof that this game was completely unfinished:

    All of these goal card files are unused. A couple are just redundant, but most of them suggest a far meatier game.

    CODE
    <?xml version="1.0" encoding="utf-8"?>
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <uint32 name="#5D6796FD">1958843229</uint32>
      <texts name="#A7696D50">
        <text>Chase</text>
      </texts>
      <texts name="#B6496990">
        <text>You need 10 food before you can access the editor</text>
      </texts>
      <uint32 name="#E2DA314E">3032589592</uint32>
      <texts name="#FC89A37E">
        <text>Chase</text>
      </texts>
    </properties>


    Chase/10 food before the editor? I don't get it.

    CODE
    <?xml version="1.0" encoding="utf-8"?>
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <texts name="#A7696D50">
        <text tableid="cell" instanceid="#CCCC0010">Ducky</text>
      </texts>
      <texts name="#B6496990">
        <text tableid="cell" instanceid="#CCCC0012">blah</text>
      </texts>
      <uint32 name="#E2DA314E">3032589592</uint32>
      <texts name="#FC89A37E">
        <text tableid="cell" instanceid="#CCCC0011">Poke Ducky in the eye</text>
      </texts>
    </properties>


    Lots of these...

    CODE
    ml version="1.0" encoding="utf-8"?>
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <uint32 name="#5D6796FD">1958843229</uint32>
      <texts name="#A7696D50">
        <text tableid="cell" instanceid="#CCCC0004">Eat</text>
      </texts>
      <texts name="#B6496990">
        <text tableid="cell" instanceid="#CCCC0006">Your creature is an carnivore.</text>
      </texts>
      <uint32 name="#E2DA314E">3032589592</uint32>
      <texts name="#FC89A37E">
        <text tableid="cell" instanceid="#CCCC0005">Eat animal food</text>
      </texts>
      <key name="#FF60C676" groupid="layouts~" instanceid="#70EC631F" />
    </properties>


    This is simply redundant, but the phrasing is different.

    CODE
    <?xml version="1.0" encoding="utf-8"?>
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <uint32 name="#5D6796FD">1958843229</uint32>
      <texts name="#A7696D50">
        <text tableid="cell" instanceid="#CCCC1001">Easf</text>
      </texts>
      <texts name="#B6496990">
        <text tableid="cell" instanceid="#CCCC1003">Your creature is an omnivore.</text>
      </texts>
      <uint32 name="#E2DA314E">3032589592</uint32>
      <texts name="#FC89A37E">
        <text tableid="cell" instanceid="#CCCC1002">Eat Any Food</text>
      </texts>
      <key name="#FF60C676" groupid="layouts~" instanceid="#E740F69C" />
    </properties>


    You could start as an omnivore... explains why the proboscis is so hard to get. Also, a typo. I don't believe these were supposed to be included!

    CODE
    <?xml version="1.0" encoding="utf-8"?>
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <uint32 name="#5D6796FD">1958843229</uint32>
      <texts name="#A7696D50">
        <text tableid="cell" instanceid="#CCCC0001">Easf</text>
      </texts>
      <texts name="#B6496990">
        <text tableid="cell" instanceid="#CCCC0003">Your creature is an herbivore.</text>
      </texts>
      <uint32 name="#E2DA314E">3032589592</uint32>
      <texts name="#FC89A37E">
        <text tableid="cell" instanceid="#CCCC0002">Eat Plant Food</text>
      </texts>
      <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
    </properties>


    More redundancy.

    CODE
    <?xml version="1.0" encoding="utf-8"?>
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <texts name="#A7696D50">
        <text tableid="cell" instanceid="#CCCC0050">Jawhead</text>
      </texts>
      <texts name="#B6496990">
        <text tableid="cell" instanceid="#CCCC0052">blah</text>
      </texts>
      <uint32 name="#E2DA314E">3032589592</uint32>
      <texts name="#FC89A37E">
        <text tableid="cell" instanceid="#CCCC0051">Feed Jawhead a shell</text>
      </texts>
    </properties>


    Unused cells are plentiful here. And the shells weren't just scenery. (Also, somebody should have been fired over Cell stage; not only are those VERY DEFINITELY NOT UNICELLULAR, but an accurate version probably would have been more fun to play.

    CODE
    <?xml version="1.0" encoding="utf-8"?>
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <texts name="#A7696D50">
        <text tableid="cell" instanceid="#CCCC0033">Megamouth</text>
      </texts>
      <texts name="#B6496990">
        <text tableid="cell" instanceid="#CCCC0035">blah</text>
      </texts>
      <uint32 name="#E2DA314E">3032589592</uint32>
      <texts name="#FC89A37E">
        <text tableid="cell" instanceid="#CCCC0034">Get Megamouth to eat a puffish</text>
      </texts>
    </properties>


    Puffish? Seems you could lure predators to other cells, presumably scavenging off the meat they produced when killed. That actually would have been a nifty mechanic.

    CODE
    <?xml version="1.0" encoding="utf-8"?>
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <texts name="#A7696D50">
        <text tableid="cell" instanceid="#CCCC0030">Poker</text>
      </texts>
      <texts name="#B6496990">
        <text tableid="cell" instanceid="#CCCC0032">blah</text>
      </texts>
      <uint32 name="#E2DA314E">3032589592</uint32>
      <texts name="#FC89A37E">
        <text tableid="cell" instanceid="#CCCC0031">Poke out Pokers eyes</text>
      </texts>
    </properties>


    Um, yeah. The ability to injure parts? NOT present. Grammatical mistakes suggest that these are VERY early.

    CODE
    <?xml version="1.0" encoding="utf-8"?>
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <texts name="#A7696D50">
        <text tableid="cell" instanceid="#CCCC0023">Puffish</text>
      </texts>
      <texts name="#B6496990">
        <text tableid="cell" instanceid="#CCCC0025">blah</text>
      </texts>
      <uint32 name="#E2DA314E">3032589592</uint32>
      <texts name="#FC89A37E">
        <text tableid="cell" instanceid="#CCCC0024">Puffish is weak the electricity</text>
      </texts>
    </properties>


    Puffish! Cell stage was never accurate, it seems, but it might have been fairly fun at one point. Now, it's just boring.

    CODE
    <?xml version="1.0" encoding="utf-8"?>
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <texts name="#A7696D50">
        <text tableid="cell" instanceid="#CCCC0016">Squid</text>
      </texts>
      <texts name="#B6496990">
        <text tableid="cell" instanceid="#CCCC0018">blah</text>
      </texts>
      <uint32 name="#E2DA314E">3032589592</uint32>
      <texts name="#FC89A37E">
        <text tableid="cell" instanceid="#CCCC0017">Squids soft skin can be pierced by a proboscis</text>
      </texts>
    </properties>


    More discussion of specific weaknesses. Would be FAR better than the armor = health thing in the final.

    CODE
    <?xml version="1.0" encoding="utf-8"?>
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <float name="priority">3</float>
      <int32 name="#1ECFF7AA">25</int32>
      <texts name="#A7696D50">
        <text tableid="creaturegame" instanceid="#0514F98E">Migrate</text>
      </texts>
      <texts name="#B6496990">
        <text tableid="creaturegame" instanceid="#0514F993">Migrate</text>
      </texts>
      <texts name="#FC89A37E">
        <text tableid="creaturegame" instanceid="#0524D32C">Summary</text>
      </texts>
    </properties>


    A placeholder. Lots of these; unless there's something interesting, I'll be leaving these out after this.

    CODE
    <?xml version="1.0" encoding="utf-8"?>
    <properties>
      <float name="priority">0</float>
      <texts name="#34255D1E">
        <text tableid="creaturegame" instanceid="#0524D319">You need X more things</text>
      </texts>
      <uint32 name="#6B443D4B">0</uint32>
      <uint32 name="#9A9AE1D2">0</uint32>
      <texts name="#ADF78285">
        <text tableid="creaturegame" instanceid="#050A34CA">Earn DNA points!</text>
      </texts>
      <texts name="#D2F7CD25">
        <text tableid="creaturegame" instanceid="#0524D31F">Complete</text>
      </texts>
      <uint32 name="#E2DA314E">1958697163</uint32>
    </properties>


    I NEED X MORE THINGS. There are several of these.

    CODE
    <?xml version="1.0" encoding="utf-8"?>
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <uint32 name="#5D6796FD">1958843229</uint32>
      <uint32 name="#63FF8CC5">104435023</uint32>
      <texts name="#A7696D50">
        <text>Zap</text>
      </texts>
      <texts name="#B6496990">
        <text>Zap 10 cells with your electric part</text>
      </texts>
      <uint32 name="#E2DA314E">3032589592</uint32>
      <texts name="#FC89A37E">
        <text>Zap 10 cells with your electric part</text>
      </texts>
      <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
    </properties>


    Part leveling, perhaps?

    CODE
    <?xml version="1.0" encoding="utf-8"?>
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <uint32 name="#5D6796FD">1958843229</uint32>
      <uint32 name="#63FF8CC5">104435023</uint32>
      <texts name="#A7696D50">
        <text>Lure</text>
      </texts>
      <texts name="#B6496990">
        <text>Lure 10 cells into your poison</text>
      </texts>
      <uint32 name="#E2DA314E">3032589592</uint32>
      <texts name="#FC89A37E">
        <text>Lure 10 cells into your poison</text>
      </texts>
      <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
    </properties>


    For poison...

    CODE
    <?xml version="1.0" encoding="utf-8"?>
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <uint32 name="#5D6796FD">1958843229</uint32>
      <texts name="#A7696D50">
        <text tableid="cell" instanceid="#CCCC0007">Escape</text>
      </texts>
      <texts name="#B6496990">
        <text tableid="cell" instanceid="#CCCC0009">Something is after you, run away!</text>
      </texts>
      <uint32 name="#E2DA314E">3032589592</uint32>
      <texts name="#FC89A37E">
        <text tableid="cell" instanceid="#CCCC0008">Escape</text>
      </texts>
    </properties>


    So, more proof that at one point Cell had gameplay.

    CODE
    <?xml version="1.0" encoding="utf-8"?>
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <float name="priority">0.6</float>
      <int32 name="#1ECFF7AA">0</int32>
      <texts name="#A7696D50">
        <text tableid="creaturegame" instanceid="#0509FC96">Add a posse!</text>
      </texts>
      <texts name="#B6496990">
        <text tableid="creaturegame" instanceid="#0509FC97">Add a posse!</text>
      </texts>
      <texts name="#FC89A37E">
        <text tableid="creaturegame" instanceid="#0524D32A">Summary</text>
      </texts>
    </properties>


    Posse? Presumably the weird multi-species pack thing. Somewhere, a biologist is crying.

    CODE
    <?xml version="1.0" encoding="utf-8"?>
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <uint32 name="#5D6796FD">1958843229</uint32>
      <uint32 name="#63FF8CC5">104435023</uint32>
      <texts name="#A7696D50">
        <text>Evolve</text>
      </texts>
      <texts name="#B6496990">
        <text>You need 10 food before you can access the editor</text>
      </texts>
      <uint32 name="#E2DA314E">3032589592</uint32>
      <texts name="#FC89A37E">
        <text>Eat food to evolve your cell</text>
      </texts>
      <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
    </properties>


    More 10 food to use the editor crap. Also, a brilliant grasp on microbiology, here.

    CODE
    <?xml version="1.0" encoding="utf-8"?>
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <uint32 name="#5D6796FD">1958843229</uint32>
      <uint32 name="#63FF8CC5">104435023</uint32>
      <texts name="#A7696D50">
        <text tableid="cell" instanceid="#CCCC0020">Skewer</text>
      </texts>
      <texts name="#B6496990">
        <text tableid="cell" instanceid="#CCCC0022">Skewer 10 cells with your proboscis</text>
      </texts>
      <uint32 name="#E2DA314E">3032589592</uint32>
      <texts name="#FC89A37E">
        <text tableid="cell" instanceid="#CCCC0021">Skewer 10 cells with your proboscis</text>
      </texts>
      <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
    </properties>


    More part-based missions. Presumably, the 5 pages of unused parts date back to the meaty Cell stage.

    CODE
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <uint32 name="#5D6796FD">1958843229</uint32>
      <uint32 name="#63FF8CC5">104435023</uint32>
      <texts name="#A7696D50">
        <text>Flip</text>
      </texts>
      <texts name="#B6496990">
        <text>Flip 10 times with your cilia</text>
      </texts>
      <uint32 name="#E2DA314E">3032589592</uint32>
      <texts name="#FC89A37E">
        <text>Flip 10 times with your cilia</text>
      </texts>
      <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
    </properties>


    ...I don't get it either.

    CODE
    <?xml version="1.0" encoding="utf-8"?>
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <uint32 name="#5D6796FD">1958843229</uint32>
      <uint32 name="#63FF8CC5">104435023</uint32>
      <texts name="#A7696D50">
        <text>Poke</text>
      </texts>
      <texts name="#B6496990">
        <text>Poke 10 cells with your spike</text>
      </texts>
      <uint32 name="#E2DA314E">3032589592</uint32>
      <texts name="#FC89A37E">
        <text>Poke 10 cells with your spike</text>
      </texts>
      <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
    </properties>


    so I herd u liek spikez?

    CODE
    ersion="1.0" encoding="utf-8"?>
    <properties>
      <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
      <texts name="#A7696D50">
        <text tableid="cell" instanceid="#CCCC0013">Stabber</text>
      </texts>
      <texts name="#B6496990">
        <text tableid="cell" instanceid="#CCCC0015">blah</text>
      </texts>
      <uint32 name="#E2DA314E">3032589592</uint32>
      <texts name="#FC89A37E">
        <text tableid="cell" instanceid="#CCCC0014">Catch Stabber off guard from behind</text>
      </texts>
    </properties>


    Stabber. Brilliant name. Wonder what it did?

    This is just the tip of the iceberg. More later.

    EDIT: A random message which makes me angry.

    CODE
    <?xml version="1.0" encoding="utf-8"?>
    <properties>
      <string16 name="description">No Allies</string16>
      <key name="parent" groupid="civpopupbase~" instanceid="eventtemplate" typeid="prop" />
      <bool name="eventAllowDuplicates">false</bool>
      <key name="eventCategory" instanceid="#45C62969" />
      <texts name="eventDescription">
        <text tableid="eventlog_spg" instanceid="#04BD7870">You don't have any allies to come to your aid!</text>
      </texts>
      <float name="eventRemoveTime">15</float>
      <float name="eventStartFadeTime">10</float>
    </properties>


    Fuck, you mean my allies were good for something when I was on the other side of the galaxy and my colonies were under attack?
  5. Pokemon Colosseum stuff

    07 January 2010 - 11:16 PM

    Been combing through an ISO. Found out that the model format is unknown and currently not cracked, but I recall seeing some text dumps, and I've found a debug menu I want to look at.

    Can't find the info on its text format; anyone know?

    EDIT: Sidenote: There is a model for something called 'casino_colo'. Huh. Until the model format is opened up, it could just be an existing Colosseum, but...

    EDIT2: ffffff it looks like it's the menu proper, not just text, so good luck getting an idea of what's in it. I wonder if it still works?

    EDIT3:
    QUOTE
    EDIT: Also, common.fsys contains common_rel, an unknown-LZSS-encrypted file that I can make out a couple pieces of text in. 'pokemon', 'hyper', 'level up'...

    EDIT2: The fuck? shrine_1F refers to the Relic Stone, I'd guess, since it's the only shrine in this game... but floor specification is only used on multi-floor areas. There is no shrine_2F.

    EDIT3: common_rel is really weirding me out. I've found 'worldmap', 'new darkside' (?) and a ton of other stuff, with some junk in it. Looks like the dictionary. Any encryption people want to take a whack at it?

    http://www.filedropper.com/commonrel

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