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- ORIGINAL MACHINE
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- 20 years old
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- October 11, 1994
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Posts I've Made
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In Topic: Sonic CD (2011) Post-Release Bugs/Fixes/Suggestions
19 November 2012 - 07:42 AM
I'm curious - would Desert Dazzle have just been a bonus level, or would it be inserted into the level order? If so, can you say where? -
In Topic: Praise Him
31 October 2012 - 10:03 AM
MIGHTY AS ZALGO MAY BE, HE IS NOTHING BEFORE THE POWER OF noscript.
Still, I jumped out of my seat a little the first time. Nice work, seriously. -
In Topic: Praise Him
31 October 2012 - 08:22 AM
Nice.
Although that's going to get a bit annoying. -
In Topic: Sonic's Gameplay Style Debate: Adventure vs. Generations
15 September 2012 - 02:02 AM
Generations gameplay bears little resemblance to the classic titles - but, unlike all of the other 3D Sonic paradigms, it's genuinely fun in its own right. Unleashed day stages/Generations modern stages (and, to a lesser extent, Colors) are incredibly polished twitch action-platformers, in which the difficulty comes largely from the reflexes needed to function at the speeds they're throwing at you. It's pretty much the bastard offspring of a platformer and F-Zero. Generations does this best, because it blends some alternate paths back into that gameplay type - but, at the core, the gameplay is largely based around dodging obstacles at immense speeds. An obstacle course, intended to be speed-run. This is much better than the Adventure games; Adventure 1 was a serviceable but deeply flawed 3D platformer, and Adventure 2 is as hyper-linear as Unleashed but doesn't have nearly the same mechanical depth that makes the stages enjoyable in spite of their linearity.
To be honest, I think the best thing that could happen with this gameplay type would be to go for more, shorter stages with strict time limits; the player can seldom afford to slow down and take it easy. Constant pressure; you need to hone your reflexes to the point where you can take a finicky platforming section at full boost. -
In Topic: Web Browser Suddenly Changing?
02 August 2012 - 06:55 AM
Could be a video card issue. Hardware acceleration on?
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