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General Sonic Discussion (512 posts)
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My Information

Member Title:
Am I Annoying You?
Age:
25 years old
Birthday:
May 27, 1990
Gender:
Male Male
Location:
Barrow, England

Previous Fields

Other Contact Info:
MSN
Project:
Sonic: Incursion
National Flag:
uk
Wiki edits:
6

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Topics I've Started

  1. Sonic Incursion

    20 April 2014 - 09:14 AM

    Hi all, I'd like to present the fangame I have been working on over the last few months, called Sonic the Hedgehog: Incursion. It is a full 2D Sonic game made in UDK, made possible by the SGDK codebase by Xaklse. I started work on this in July last year. So far, the first zone is fully playable, as is the second, and progress is being made on the third and fourth. In addition to having two acts per zone, ala Sonic 2 /3, each level has a third act that has a gimmick, or has slightly different goals. For example, the first zone has a chase on a surfboard, requiring the player to jump over obstacles and enemies, reminiscent of Sky Chase Zone. The second zone has a small exploration puzzle, and so on. There is a story, of course, I am just not ready to talk about it yet. It will be kept to a minimum in game though.

    The main purpose behind this reveal is to get help. I had intended to get more work done before I revealed the project here, but I keep hitting snags. If you can help in these areas -

    Modelling / animation
    UI / Menus
    Programming

    Or in any other field then please let me know, I'l take all the help I can get!


    Videos

    https://www.youtube....h?v=8yJyi-cM3TY

    https://www.youtube....h?v=1NTNNtpHIrQ

    Here is a download link for the demo.

    Credits
    Sonic Team / Sega for all things Sonic
    Epic Games for UDK
    Xaklse for SGDK
    Red 6095 for the Ristar "Planet Flora" remix
    My New Soundtrack for the Sonic 3 Boss remix
  2. Forgotten Ruin Zone development thread

    13 May 2013 - 05:57 PM

    Forgotten Ruin Zone is a level made in the Unreal Development Kit, using the codebase from Xaklse's SGDK. I started working on this in January, learning about UDK as I go and I'm ready to show it off properly (and stop shitting up the General Progress thread :v: )

    Obviously, everything is subject to change. It is far from finished, and unfortunatly a couple of bugs can be seen in the videos. Also, I'v been having sound problems within UDK, so some things don't have sounds applied (or are just placeholder) but they will be rectified soon.

    There will also be a camera system depending on your input. If you play with a mouse and keyboard, the camera will be 'free' as you can see in the videos. However, if you opt to use a pad, there will be more focused cameras, like in traditional Sonic games. I feel this is a good compromise for those that prefer the standard style, and those that would prefer complete control. Now, without further delay, some footage!

    Latest -



    Older videos -



    First, apologies for the bad audio quality in the videos. My internet connection is pretty naff, so I had to lower the quality. Yes, the majority of the assets are stock UDK stuff. I'm learning UDK as I go, and I can't create models myself or create materials (although if I do another SGDK project after this, I would learn these skills). Level design is a huge interest to me, so that is what I am focusing on.

    Again, I'd like to emphasise this is very WIP. I can't wait to see what you guys think of it! :)


    Credits
    Xaklse for SGDK
    Epic for the UDK
    Sounds from www.freesound.org
    3D Buzz for their tutorials and assets
    http://udkresources.com/ for their free resources
    Sonic Team and Sega for the Rusty Ruin music, the Colours model, and all things Sonic!
  3. Fusion / ZNES full screen error

    21 July 2012 - 04:30 PM

    Just recently I'v realised that Kega Fusion and ZNES do not function under fullscreeen mode. My visual settings are normally 5760x1080 on an Nvidia 590GTX and I have to disable the surround settings (as in, turn off two monitors via the control panel) to get emulation running on fullscreen without a crash. But now, even when doing that, as soon as I enter fullscreen, the program crashes. The latest drivers are installed. I haven't used either emulator in such a long time I don't remember which driver version I had, and even then, I would prefer not to rollback. I have tried lowering the refresh rate from 120hz to 60hz, lowering the colour depth, trying different monitors and reinstalling Fusion. Does anyone have any ideas as to what could be causing this?
  4. Sonic 1 Alt

    23 February 2010 - 10:33 AM

    Please check page 4 for full release download link.

    Hello everyone. Since August 2009 I have been working on a small hack of Sonic 1 in my spare time. It's extremely simple - just new layouts. After some real life stuff and also lacking the initial interest I had in the hack, I am going to release what I have worked on early. I did plan to get one more act in before releasing a demo/beta/whatever but I want to see if you guys think it is worth me continuing. If people show interest I may continue working on it. I just started it to kill boredom but now I don't even have the time to work on it!

    Sonic 1 Alt

    Features
    New layouts for Green Hill Zone, Marble Zone, and Spring Yard Zone Acts 1 and 2.
    New Palletes for the modified zones.
    Very minor ASM from tutorials - 'Press Start Fix', Speed Cap removed, different SEGA screen, 'Ell Presents'
    Spindash NOT added. This was a conscious decision.
    Spikebug NOT removed. Also a conscious decision.


    In the layouts theres a few hidden goodies scattered around, so don't be afraid to explore a little. Also, 'bouncing' on badniks or other objects can sometimes save time or lead to shortcuts!

    Screenshots






    Bugs
    There is an uncommon bug where objects are destroyed before you arrive, like monitors. Sometimes rings and badniks aren't there. So far this only happens in Marble Zone.

    Credits

    Stealth for SonED 2
    Selbi for his TextCode Generator
    Tweaker/Puto for the speedcap remove guide
    Garidan and Kez for testing through the various stages
    If there is anyone else I have missed (I think there is a couple) let me know and I shall edit it!

    I'd be intrested to see what you guys think, so let me know! It probably isn't everyones cup of tea, but I can't please everyone thumbsup.png !

    EDIT: Link removed.
    EDIT 2: Link removed.
    EDIT 3: Please check page 4, full release there, or simply downloadhere..
  5. Joyride Studios Figures

    17 December 2009 - 06:45 AM

    Today I decided to search for a place to buy the Nod Flame Tank and GDI Mammoth Tank models, that Joyride used to produce. Of course, I can't find them anywhere, so I'l just have to wait until EA makes newer and easier to purchase models. However, through my travels, I found this on a CnC Website. Quite surprised to see a figure of Sonic and Shadow (with the SA2B logo on the packets), as well as a figure of Beat. While the Sonic and Shadow ones look a little out of proportion, and the Sonic's face looks ugly, the others look fantastic, like Beat, Luigi and Agent Tanya.

    Does anybody own any of Joyride Studios' figures, specifically the CnC ones? Because I really would like a Stealth Tank :P

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