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- General Sonic Discussion (134 posts)
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My Information
- Member Title:
- Hedgehog. Sonic the Hedgehog.
- Age:
- 28 years old
- Birthday:
- November 5, 1986
- Gender:
-
Male
- Location:
- California
Contact Information
- E-mail:
- Click here to e-mail me
- AIM:
-
IcyGuy900
- Website:
-
http://icyguy.no-ip.org/
- ICQ:
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138710191
Previous Fields
- Project:
- GoldenEye 007 level hack
- National Flag:
- us
- Wiki edits:
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Topics I've Started
-
New hack: Sonic 2 "S"
27 August 2004 - 11:59 PM
Wow! A hack from me! And for a Genesis game, no less. What is this world coming to? :P
Anyway, a while back, I had this silly idea of making a hack of S2 that was a throwback to the "M" mode in Super Mario 64. For those of you who don't know, the "M" mode was triggered when you got 1000 coins in a certain battle with Bowser. Upon getting that 1000th coin, your life counter was set to 25 (with an "M" next to it), and whenever you did something that would cause you to gain a life, your life counter would go down by one, and if you did something that would cause you to lose a life, your counter would go up by one.
So why not in S2?
Using my very limited knowledge of 68K ASM, a couple of pages on SHS/SHaC, and the Tomsoft Genesis debugger (let's just say I await the moment that DebuGens has a debugger), I've created...
...Sonic the Hedgehog 2 "S." I've attached it, because...well, I'm guessing a 100 byte IPS is within the filesize restrictions. :D
Changes:
-You start with 6 lives (strangely, there are two different pieces of code used to set Sonic's life counter to 3 when you press Start at the title screen and when you start from the level select).
-Getting 100 (and maybe 200; I don't remember if I was able to get collection of 200 working the way I wanted it to) rings makes your life counter go down by one.
-Breaking open an extra life monitor knocks your counter down by one.
-Dying should bring your life counter up by one.
-You can't get any continues, although the game acts like you still get one. It's just that the continue byte isn't incremented. :P
Maybe I'll release an updated version at some point, when I get better at ASM hacking, but for now, enjoy.
-
S3 Boss Hitcounts
06 June 2004 - 10:22 PM
BobTehMidget said that he was going to post these, but his Internet connection is "dying," so he asked me to post 'em instead. So here you are:
$469A3 - Angel Island Mini-boss
$47159 - Angel Island Boss
$47E07 - Hydrocity Mini-boss
$48D6F - HydroCity Boss
$5639B - Marble Garden Mini-boss
$4A149 - Marble Garden Boss
$4C037 - CNZ Boss
$4E439 - Ice Cap Mini-boss
$4ED65 - IceCap Boss
$4F4A1 - Launch Base Mini-boss
$5044F - Launch Base Cannon Boss
$4F9D9 - Launch Base Rocket Boss
$50CF9 - Final Boss
$4DBCB - Flying Battery Boss (Unused, obviously)
Note that these are only for the act 2 bosses, with an obvious exception. He said "screw the mini-bosses," or something to that extent. :P
EDIT: He sent me mini-boss (act 1) hitcounts, now, sans CNZ because it's glitchy. -
S1 Boss Hitcount Editor (NEW v1.1)
17 May 2004 - 09:09 PM
The other day, Mustapha gave me the idea to write an S1 boss hitcount editor. Seeing as it was something that I knew I could do, I gave it a shot (after he provided me with offsets, of course). So here you go. (Right-click to download.)
Props to LOst for the Labyrinth Zone hitcount offset. Now how about some S1 hacks with hitcount edits?
EDIT (5/18): v1.1 is out. The "Unload ROM" button has been removed, and the maximum hitcount has been lowered to 127. Same URL. -
Interesting Heroes thing
01 April 2004 - 12:11 AM
I noticed this a while back in Heroes, so I thought it was high time that I pointed it out.
In Hang Castle with Team Sonic, I found something interesting near the end...
Normal (Eggman):

When inverted (Mecha (?) Sonic):

Taken by yours truly. Pretty interesting, huh?
And don't go screaming "Old!" because I couldn't turn anything up in a search about this. :P -
Best times, on Emerald Power hack
14 March 2004 - 11:01 PM
I had this idea of people here posting their best times on various levels & acts in Fiz & LOst's Emerald Power S1 hack, so, um, here's the topic. Currently, I only have 1 time worthy of a best time (as it's the only act I've completed).
-GHZ Act 1: 0:50
Also, please only post the your best time when you've got all 3 Emeralds. Nothing less, and hopefully nothing more.
Don't believe 0:50? See the pic.
(I'll be breaking that one of these days. I got hung up on a rock.
)
So what times do you have that you are proud to call your best?
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Find My Content
May 13 2008 11:04 PM
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