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Oldbie: Oldbie
Active Posts:
516 (0.12 per day)
Most Active In:
General Sonic Discussion (17 posts)
Joined:
28-January 04
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User is offline Mar 31 2014 10:30 PM
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My Information

Member Title:
Powered by the human fucking spirit.
Age:
24 years old
Birthday:
December 13, 1990
Gender:
Male Male
Location:
New Jersey

Contact Information

E-mail:
Private
AIM:
AIM  Eggman Crusher
Website:
Website  http://www.youtube.com/user/SplitScreenInc

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Posts I've Made

  1. In Topic: Sonic 2 GG

    21 December 2010 - 12:22 AM

    I had it and think it's still around somewhere. I don't think I ever got past the second level though because I couldn't understand how to hang glide. Not to mention how unnecessarily hard the first boss was.
  2. In Topic: Sonic Fan Remix

    22 October 2010 - 06:25 AM

    QUOTE (OrdosAlpha @ Oct 22 2010, 05:20 AM)
    Not too sure about the Robotnik flags all over the place, the Roboland sign in the BG, or Robotnik in his Mecha Robotnik Walker from S2's Death Egg at the start of act 1, though.

    Are you kidding? I think they're a great aspect. They give more reason to why Sonic's on his mission in the first place. I especially loved how the sign got an extra letter in each act.

    Over all I think this is simply amazing and you guys have really out done yourselves. It may have a lot going on but I'm having FUN playing it and looking at it at the same time, which has been unheard of for awhile now. Bravo.
  3. In Topic: Sonic 4: Episode 1 Discussion

    15 October 2010 - 12:54 AM

    One thing that bothers me about people saying the physics are able to get used to is the fact that the game on more than one occasion confuses you. There are so many times in the game where it expects you to know to hold the button to the right when coming out of a ramp, spring or cannon, and then there are areas where if you hold the right you'll miss or overshoot your platform or next spring and ruin your progress. That's not a feature, bro, that's just annoying.
  4. In Topic: Sonic 4: Episode 1 Discussion

    14 October 2010 - 02:55 AM

    QUOTE (Ashram @ Oct 14 2010, 03:43 AM)
    Okay, I'm currently friggin' stuck on the Lost Labyrinth Act 2 puzzle with the four torches and the four pillars. Someone care to enlighten as to how to get past this puzzle?

    If you have Super Sonic, then light the middle one (which brings out the ledge) and then just jump up onto it, avoiding the others.

    If not, you have to avoid lighting the torch that lights up the whole room (the first one I think), hit the torch that makes the stepping-stone come up and the barrier for the ledge come down, and then hit the torch that makes the ledge come out a second later (because that one closes the quickest).

    I hated that crazy shit and ended up dying due to time the first play.
  5. In Topic: Sonic 4: Episode 1 Discussion

    14 October 2010 - 01:02 AM

    QUOTE (Aesculapius Piranha @ Oct 14 2010, 02:00 AM)
    Wait... the bosses are actually hard? I may be interested in this now. Ironic.

    The only boss I find hard is the one where it crushes you to death. But it's only hard if you're trying to be fast or it catches you off guard. The other ones are completely predictable.

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