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General Sonic Discussion (83 posts)
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Age:
26 years old
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May 9, 1989
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  1. In Topic: Sonic Generations - Unleashed Project v1.0 Available

    22 March 2013 - 05:59 PM

    This mod is some fantastic work. My computer is incapable of handling Jungle Joyride decently, but most other levels run pretty fine for me. I do recall some bad lag in the early parts of Arid Sands and Skyscraper Scamper, but they were brief and didn't compare at all to JJ. I am very impressed with all the stuff that's here and I adore all the little additions that I would have only otherwise expected from an official release, particularly the hub world (love the presence of NPCs and their accompanying animations) and high-quality music.

    The main issue I'm running into is frequent crashes. It occasionally happens during levels (more on that below), but it mostly occurs during loading screens. Regardless of which optional mods I have enabled (FX pipeline shaders, low-end), there always seems to be a chance for the game to freeze at a loading screen, sometimes requiring a force-restart rather than just closing the program. A lot of people in this thread have reported experiencing no crashes whatsoever, and to my memory I have never encountered a crash in vanilla Generations aside from online, so I'm not really sure what it could be.

    As for in-level crashes, which always required a force-restart whenever I encountered them, I found that I tend to get them when I have the low-end mod enabled. I especially recall getting them in Rooftop Run and Windmill Isle. After I disabled the low-end mod, I experienced no other crashes during stages.

    As for any criticisms I have, to be honest I do agree with most of the points made against the ranking system. It's mainly due to the fact that Unleashed's ranking is generally considered to be challenging yet fair, and you did not have to be an insane speedrunner to do very well on them. It is by no means a deal breaker for me though and I was more or less content with aiming for A ranks for every stage (except Jungle Joyride due to performance issues severely hampering my play ability), but because the Sonic series has never been one to accommodate for elite players (nothing that would stop them from playing that way; they just weren't the only ones rewarded), the strict grading requirements can be a turn-off for many.

    Overall this is really solid work, and I had a blast playing it when it wasn't crashing on me. I will definitely be hanging onto this mod and keep an eye out for any future additions, if any that is.
  2. In Topic: Sonic Generations Megathread II

    07 November 2011 - 11:50 PM

    The quickstep glitch is apparently a driver issue. I was using XBCD drivers with a 360 wired controller, but after switching to Microsoft's official drivers, the glitched stopped occurring.

    That's about all I got though, there might be workarounds for other types of controllers. Hopefully a possible bugfix would address this problem.
  3. In Topic: Rockman 8 Prototype build(s?!)

    04 March 2011 - 02:11 AM

    I can not think of a single game I would rather hear beta music from than Mega Man 8. I can never get enough of this game's soundtrack, so this is like candy for me. This is marvelous.

    I'm actually liking Frost Man's stage music a lot more than the one in the final.
  4. In Topic: Subtitled Sonic X is go

    04 July 2009 - 01:37 PM

    Regarding the episode 2 thing, 4Kids could take a leap of faith and just sub that line as "Shoot," for the kids who are too dumb to realize what he actually says. I know it's pretty stupid, but that's the only way I can imagine 4Kids handling it.
  5. In Topic: Sonic & SEGA All Stars Racing

    27 June 2009 - 02:01 AM

    I don't really care in the long run, though, since I focus more on how the game does on its own than anything else. And I have the capacity to enjoy spin-offs more than main titles (Paper Mario/Yoshi/Wario for Mario, for instance) so it's not a huge complaint of mine.

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