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Member: Members
Active Posts:
548 (0.21 per day)
Most Active In:
Fangaming Discussion (214 posts)
Joined:
09-July 08
Profile Views:
6618
Last Active:
User is offline Jul 18 2015 01:12 PM
Currently:
Offline

My Information

Age:
27 years old
Birthday:
June 21, 1988
Gender:
Male Male
Location:
Iowa

Previous Fields

Project:
Sonic Time Twisted Graphics/Level Design
National Flag:
us
Wiki edits:
236

Latest Visitors

Posts I've Made

  1. In Topic: Creating Metallic Platforms - Pixel Art Tutorial Video Series

    18 July 2015 - 12:40 PM

    Thanks for the ice comments guys. I wouldn't consider the art I'm making for these videos top notch, I'm trying to keep the videos short and to the point. Hopefully they'll be enough to inspire further creativity in people that see them though.

    I've got a new video this week. I am covering making a metal platform, similar to what you might see in a technology/factory/technology based level theme (though at the end it with the existing grass tiles).

  2. In Topic: Creating Metallic Platforms - Pixel Art Tutorial Video Series

    04 July 2015 - 12:04 PM

    Thanks for the feedback Pulse0, I am really glad you are finding the videos useful.



    This week I'll be using most of the tools I've covered in previous videos to create a small pixel art scene of a grass trope level. In doing so I cover two shading techniques, using blend mode softlight to add a pattern to our tiles and blend options dropshadow to add a shadow under the grass. I cover a lot of ground in this video so its important that you have watched my previous videos or you may have trouble keeping up.

  3. In Topic: Creating Metallic Platforms - Pixel Art Tutorial Video Series

    26 June 2015 - 03:10 PM

    Thank you WAC and Felik for the support. I expected to have another video out much sooner and thank you then. But here we are two weeks later and I'm just getting around to it.

    This next video shows you how to take images and turn them into pixel art. This process won't necessarily give you game ready art, but it will get you half way and you can improve the shading to match the style of your particular project from the point where this tutorial ends.

  4. In Topic: Creating Metallic Platforms - Pixel Art Tutorial Video Series

    06 June 2015 - 04:42 PM

    Good to see the site is back.

    I have released the next video in my level art/pixel art in Photoshop tutorial series.

    This time I covered grids, measuring pixels, the info panel, settings for pixel art, and the move tool.

  5. In Topic: Sonic Time Twisted (New Screenshots! 28-04-2015)

    11 May 2015 - 10:28 PM

    View PostOcelotBot, on 10 May 2015 - 05:05 AM, said:

    Just wanted to say I really like what I see. Has a nice art style. I love the time-travel gimmick from Sonic CD and it's exciting that you've brought it back for Time Twisted.

    I assume you will be using the same Past, Present, Bad Future and Good Future idea from CD? So, four different versions of each zone? Looking forward to seeing the subtle changes to the level design and different colors in the Good Future.

    Good stuff.


    Thank you, the time travel feature is a huge pain in the ass so I'm glad you enjoy it. There will only be two time zones in TT future and past. The reason for this is it allows me to focus making each time zone very unique. Each timezone has some unique badniks and gimmicks, the layouts are unique in most cases. Beyond that each time zone has its own special stages and set of emeralds to collect. Big rings are hidden in stages similar to Sonic 3. You will have to travel between both time zones to get all fourteen emeralds.

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