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Engineering & Reverse Engineering (152 posts)
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My Information

Member Title:
Robotnik with a Jetpack!
Age:
27 years old
Birthday:
February 26, 1988
Gender:
Male Male
Location:
England

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Project:
Sonic 3: D.A. Garden Edition
National Flag:
uk
Wiki edits:
44
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10

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Topics I've Started

  1. Sonic 2 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions

    12 December 2013 - 07:14 AM

    I hate to start one of these threads off so early after release but I've already come across a number of problems that should be looked into. These are all based around my first playthrough as Sonic Alone on the Android version. (Warning!: Some of these may be considered nit-picking or preference, just in case you complain about it)

    Just to quote the ones I've already listed in the release thread:

    View PostD.A. Garden, on 12 December 2013 - 05:17 AM, said:

    So, I'm already seeing a strange issue relating to score: Complete a Special Stage and the score bonus counts up in increments of single digits, not in amounts of 100 like it's supposed to. So if I finish a Special Stage with 137 rings, I'll have 137 points added to my score, which looks weird. I've never seen single digit points in a Sonic game. Android version, by the way.

    EDIT: You also can't run through the gap in the bombs at the end of Special Stage 3, costing me the emerald. I wasn't expecting that.


    I'll list the others so they are least documented:

    • Double rings in Emerald Hill Zone 1 near third starpost.
    • Emerald Hill Zone background cuts off due to larger screen size
    • My score clocked over 50,000 during the special stage tally and I was awarded the 1-up during the level's title card loading; way after the score had clocked over.
    • Priority on the Chemical Plant Zone flipping floors is wrong; you go behind them when you should go in front.
    • Screen unlocking on bosses happens way too early. You can avoid seeing Eggman blowing up entirely if you're quick, which feels weird.
    • Aquatic Ruin Zone 2 has some strange priority issues where sometimes I end up in front of foreground pillars and undergrowth. I presume this is a path swapper issue.
    • Monitor icons (contents) have low priority when they should be higher. You can't see the contents of a broken monitor when it's behind something.
    • Pressing jump when coming off of a flipper or spring will transform you into Super Sonic, which doesn't feel right.
    • You can't get enough height to get on top of the first loop in Casino Night Zone 2 as Sonic. You used to be able to from the slope and red spring beforehand.
    • The collision detection is a lot stricter compared to the original in that I can die from being squashed a lot easier in places. This can be seen easily in Casino Night Zone if you go onto an elevator and then move to the left edge of it as it rises.
    • The camera doesn't move up at the end of Hill Top Zone 2, which causes the focus to be in the wrong place.
    • The 3 boxes right of the invincibility in Mystic Cave Zone rotate the wrong way around.
    • The Crawlton badnik's range is now too long, causing him to attack you from a much longer distance and become disjointed from the rest of his body.
    • Super Sonic's underwater palette (in Hidden Palace Zone anyway) is broken. It's neon green with a blue forehead.
    • Beating the new boss as Super Sonic causes him to blow-up indefinitely. I don't think this was intended and it can also cause the player to be stuck in an endless loop because Eggman can no longer be destroyed.
    • The background for Oil Ocean Zone is way too low when you are at the top of the level. You can barely see the sun and clouds.
    • I can get shot by an Octus after getting into a vacuum tube, which negates the vacuum tube. never used to happen before.
    • It's easier than before to cheat your way under the oil in Oil Ocean Zone. You can't spindash but there's a lot of leniency to just keep jumping to stay alive.
    • One of the fans in the middle of the long slide (after the middle starpost) in Oil Ocean Zone 1 is the wrong type; it should be facing left, not facing up.
    • I randomly accumulated "2" points during a level transition.
    • Switches in Metropolis that you could normally trigger by running over them no longer act as such and instead require a jump onto them instead.
    • Multiple rings in the same place in Metropolis 2. There are 4 rings behind a row of 3, making 12 in total.
    • Same issue as Sonic 1 2013 - A 1-up jingle can be interrupted if you collect a few rings or lose them while it's playing.
    • The large black pistons are always open instead of closed when you encounter them, which makes you wait for a few seconds each time, instead of running over them.
    • The bass line in Sky Chase Zone has a drum beat that is off, timing-wise. To anyone who's listened to Sky Chase enough, it's quite obvious.
    • Turtloids don't go into their fired animation frame after they fire. I didn't know if any of them were going fire again or if they already had because of it.
    • Jumping out of the door in Death Egg Zone into Silver Sonic's arena shows him floating in the top right.
    • You can spindash through both doors where Eggman is waiting, making him teleport in front of Sonic running away.
    • There's a whistling noise in the background of Casino Night Zone's part of the credits tune. It's out of tune and it runs that section of the track.


    That's all for now. Also to note, I'm not finding and listing these things to harm the release; I'm doing it to support the release and ensure it becomes the best version possible.
  2. Sonic the Hedgehog: Westside Island... on eBay?

    18 August 2011 - 02:42 AM

    I got a tip off from Orengefox saying that my previous hack from 2008, Sonic the Hedgehog: Westside Island, is for sale on eBay. eBay UK, no less.

    Sonic:Westside Island on eBay

    I'm actually rather flattered and also curious as to how this happened. I would bid on it but I can't afford the £39.99 price, so I'd like to see what happens to it.

    I know this has happened to a few high end hacks but I am still surprised. I'd like to see other peoples reactions as well.

    (If this is in the wrong place, I apologise and please feel free to move it)
  3. The most annoying moments of Sonic 1

    08 August 2009 - 05:25 PM

    So, I was playing through Sonic 1 and came to realise that are several places in the game which have always frustrated me. Not just the first time I played it, but even to this day I still get worked up about.
    Allow me to show you mine.


    This area here, in Labyrinth Zone Act 2, has been the worst moment in Sonic 1 for me. By the time I get here, I'm usually at the start of a countdown for air. I could try and dodge the orbinaut, but I'd probably waste all my time and drown. I could scramble for an air bubble and risk getting hit. I could try to go back down for an air bubble, but risk getting hit by the spikeball on the chain and then have to come back up. Getting 50 rings in this level to the end for me is a big no-no and it's always been this way.

    So, I ask you, what are your most annoying moments of Sonic 1?
  4. Nintendo Wii + Component Cable = Random blackouts...

    13 July 2009 - 12:16 PM

    So, I decided to buy an official component cable for my Wii. Seemed like a good idea, to experience my Wii at the peak of it's prowess...
    And that lasted for about 2 minutes. Allow me to explain.

    I connected up the cable. Set my wii to 480p. Set the TV to 480p. Put in a game that runs 480p (Mario Galaxy).
    And success, until a flash of colour or white fades to black happens, which cuts out the connection for about 2 seconds.
    So, I thought to try out my trusty Gamecube Game, Sonic Mega Collection and the same thing happens. It cuts out every time I press the Z button to bring up the menu or if I play the Sonic 3 title screen.

    So, I went and swapped the lead for another official component lead; same problem.
    I tried it on the TV in the living room and it doesn't cut out. But I tried it on my brother's TV and it does cut out.

    So, I'm confused. Are both cables faulty? Is the Wii's component connection not 100% compatible with all TV's?
    Or is it something else?
    That's why I'm posting this here. Has anyone else ever had this? If so, how'd you sort it out? Or is it an ongoing problem with no solution?

    (I apologize for the ammount of questions and if this is in the wrong place, would someone mind moving it? Many thanks)
  5. D.A. Garden's Hacks - Discontinued

    07 June 2009 - 06:49 PM

    So, after another mishap of having a level mess up in SonEd2 due to the level size changing, I decided to scrap the project and start again. But rather than chuck away all my progress, I've decided to give it to you guys. I've provided the links below and some screenshots to know what your downloading. If you want anything from these, just give us a message and I'm sure we can work something out.

    Sonic 1 Random Project
    Thanks to all the guides on the wiki and Markey Jester who helped with various things on this one.




    http://www.fileden.com/files/2008/6/13/1957633/s1built.zip

    Sonic 2 - South East Island (Discontinued)
    Thanks to FraGag, Tweaker, Malevolence, Markey Jester, djohe, the various guides on the wiki and anyone else I forgot to mention. (Sorry if I did forget you)




    http://www.fileden.com/files/2008/6/13/195...EIDiscontin.zip

    Any other questions, feel free to ask.

    EDIT: I forgot to give you guys the level select for the Sonic 2 hack. It's 35, 35, 35, 45. Have fun exploring the other levels.

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