- Group:
- Pending Approval: Pending Approvals
- Active Posts:
- 21 (0.01 per day)
- Most Active In:
- Engineering & Reverse Engineering (14 posts)
- Joined:
- 30-May 08
- Profile Views:
- 1043
- Last Active:
Jul 02 2008 09:49 AM- Currently:
- Offline
My Information
- Age:
- 30 years old
- Birthday:
- May 23, 1985
- Gender:
-
Male
- Location:
- Newcastle
Contact Information
- E-mail:
- Click here to e-mail me
- MSN:
-
[email protected]
- Website:
-
http://
Previous Fields
- Project:
- Sonic The Hedgehog 1.1 and Sonic The Hedgehog 2.1
- National Flag:
- uk
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Posts I've Made
-
In Topic: Registration Changes
05 June 2008 - 02:39 PM
-
In Topic: Changes to registration system
05 June 2008 - 02:36 PM
I'm not bothered if the wiki's ruined, that's what Wiki Sysops are there for. I just hope n00bs leave the SCHG how-tos alone. -
In Topic: Basic Questions & Answers thread
05 June 2008 - 02:21 PM
I think I've found out what's wrong with my disassembly setup, I think I'm missing an s1comb.asm file. How would I go about that? -
In Topic: My New Work(new art inside!)
05 June 2008 - 01:38 PM
I added water to MCZ, and I ended up with negative (inverted) colours on both palletes. I need to arrange the palettes to fix this while making sure changes fit Chemical Plant and Aquatic Ruin's water. -
In Topic: Title Cards
04 June 2008 - 05:13 PM
Tweaker, on May 22 2008, 04:59 AM, said:I guess because it isn't spelled out for them?
With tools like SonMapEd, radical graphical changes are possible with a small amount of effort, provided you have existing art up for use. New title cards, and especially ones using bigger letters, are as simple as making a few clicks to import.
In that sense, really don't know why people don't do it. But it's pretty straightforward.
It's because you need a split disassembly, and I'm still trying to set mine up.
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Jul 02 2008 09:49 AM
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