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Trial Member: Trial Members
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Engineering & Reverse Engineering (6 posts)
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13-April 08
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User is offline Feb 27 2015 01:41 PM
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My Information

Age:
23 years old
Birthday:
June 12, 1992
Gender:
Male Male
Location:
Fargo, ND

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Website:
Website  http://coder12.com

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Posts I've Made

  1. In Topic: Basic Questions & Answers thread

    06 February 2012 - 12:11 PM

    Hey all, I hate to waste one of my trial posts on such a basic question, but I'm going nuts with this one. I've been reading for quite some time on my issue, but haven't found a solution for it.
    Whenever I try to convert an XM >> SMPS file, all of the voices I select are the same (except for the PCM channels). I have an x3v voice bank file that I use to choose my voices; however, not matter what voices I choose, Voice Bank: 0 is always the one that gets used.
    Also, I feel I should mention that this happens for all of my xm songs, that I'm using MPTracker for conversions from midi, and that this happens in all versions of xm>>smps that I had tried.

    Any help is (as always) appreciated! I'm hoping to make some great songs :thumbsup:


    Figured it out! The issue came in with my .xm files.
  2. In Topic: The S Factor: Sonia and Silver

    06 August 2011 - 12:34 AM

    View PostAquaslash, on 06 August 2011 - 12:29 AM, said:


    You've inspired me to try out the latest version! I'll be honest and say that your gameplay wasn't even bad. Or... maybe I'm just so much worse? :ssh:
  3. In Topic: MacBook Pro Freezing

    18 July 2011 - 08:58 AM

    View PostCaptain L, on 04 July 2011 - 09:07 PM, said:

    A couple of months ago, my dad got a new iMac to replace his 2006 MacBook Pro (17 in). So he gave the laptop to the rest of the family to use. When he had it, it worked fine (aside from being slow). Now, it has problems. It freezes a lot, where you have to restart the computer to fix it. It is running Mac OS 10.6.8 (newest version). I keep the computer updated, I repair disk permissions, I reset the PRAM (suggestion I found online), and nothing is working. Do you know what the problem is, or how I can fix it?

    I think the issue may be 10.6.8, actually. It's incredibly buggy on older hardware from all of my tests. We've installed it on our old staff 2007 MacBooks at the school I work for and it's always locking up etc... You may want to try downgrading to 10.6.7 and see how that works. Just my $.02 :P
  4. In Topic: Keen in Sonic

    17 July 2011 - 02:36 PM

    View PostArctides, on 16 July 2011 - 06:17 PM, said:

    Screenshots would've been nice. Also, that was horrific.

    Fixed, and you pretty much phrase it perfectly haha.


    View PostHendricks 266, on 16 July 2011 - 11:21 PM, said:

    It's a decent first effort, although it probably should be restarted, as you said. It entertained me for a few minutes.

    Note that id Software made Keen. Apogee published Keen 1-5. FormGen published Keen 6. Softdisk published Keen Dreams.

    I love the use of Lee Jackson's Fish Polka from Rise of the Triad as the level end theme. It's perfect, with the Dopefish and all.

    I realized that like a year ago, but was never sure on it. Thank you for confirming it, I'll fix it when the project is restarted and chugging along.
    Also, glad you liked the fish polka, I'd completely forgotten that it was in there to be honest. (Hahaha now that I actually listened to it, I think it's pretty funny.)

    View PostTomoAlien, on 17 July 2011 - 05:47 AM, said:

    I must say for your first ASM hack that's pretty good, but it shows that in a lot of places you were screwing around to see if you can do something.

    I see that you're ambitious but don't go out into deep waters just yet, because you're gonna find yourself with no air bubbles in sight.

    The physics are good so far, but they're not perfect. Also, you need to add the pogo in, because the pogo is pretty much the trademark of the Commander Keen series, like the speed of Sonic. Without the pogo it's pretty much like Sonic without speed, so you gotta do that if you want to put in the total Keen experience.

    The sprite porting is alright, but could use some work. You forgot to replace Sonic in some places, like in the Powerup Monitor and in the HUD. Also don't change anything in the levels, unless you know what you're doing. Remember to fix up the sprites that use Sonic's palettes, else you'll end up with these crabs covered in vomit :v:.

    Well, this is pretty much what everyone does when they lay their hands on the disassemblies for the first time. Experimenting with sprite porting, modifying some stuff everywhere, but if you wanna make a serious hack, focus on single things instead of doing a lot of things at once. That always ends up bad.

    PS:What did you do to the title screen? Why when you take the upper route, debug mode activates and after a while the game starts playing itself?

    Thanks for your feedback! You're exactly spot on with the references you make. One of the things I've learned since three years ago is that focusing is important. (I read Leo Babauta's book Focus.
    I'm going to create entirely new sprites, along with new physics. No more of this porting Keen to the genesis verbatim stuff. My new thought is, "What if id had actually made their own Keen game for this system?" I want to create that.
    On a different note, I corrupted the title screen pretty badly iirc trying to modify the art. The bug in level 1 comes from an object I created in ASM, when I put it into SonEd and built a level, that's what came out.

    Thanks for all of your feedback! I'm back and forth between doing this project and another one, so I'll post back when there is something worthy of posting. This is a great site, full of information, I can't wait to get started again!
  5. In Topic: Explaining Our Downtime

    04 October 2009 - 12:28 PM

    Chances are you've already heard of this. but maybe the internet archiver grabbed ahold of the pictures somehow.

    http://www.archive.org/web/web.php

    I wish I could help more but that's all I've got right now!

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