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Group:
Member: Members
Active Posts:
963 (0.36 per day)
Most Active In:
Sonic 2 HD (Archive) (293 posts)
Joined:
13-April 08
Profile Views:
3730
Last Active:
User is offline Jul 23 2015 11:23 PM
Currently:
Offline

My Information

Member Title:
Oooh Shiny stuff! don't touch it >:(
Age:
24 years old
Birthday:
May 11, 1991
Gender:
Male Male
Location:
Montevideo, Uruguay

Previous Fields

Project:
Web Developer
National Flag:
uy
Wiki edits:
132
SA2 Emblems:
6

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Posts I've Made

  1. In Topic: Sonic X-treme STI Engines, Saturn, PC, Win95-PC+NV1, +V37 Level Editor

    25 February 2015 - 03:42 PM

    Holy Sheet. This is awesome, that first-3D attempts feeling :v: This is one of the Holy Grails that we never got, so a restoration of this would be amazing.

    Well, runs flawlessly on my Core i5 3570k and my GTX760, not that I wasn't expecting it to, but every bit of info helps I guess.
  2. In Topic: What the heck is going on with my copy of Sonic Adventure?

    12 December 2014 - 12:01 PM

    Well, my copy of Crazy Taxi used to do something similar when streaming data too fast, the textures would sometimes dissapear and I would end up driving on the nothingness of colission detection :v

    And then my laser started dying though... but only happened with Crazy Taxi that kind of stuff.
  3. In Topic: Halloween 2014: Let's Go Emerald Hunting

    06 November 2014 - 04:31 PM

    I know I'm late to the party but as the web developer that I am, I found this pretty cool. Iframes being useful for something finally. I loled when the Hack detection screen came out :v: Some cool effects here and there too.
  4. In Topic: Sonic 2 Adventure Edition

    27 January 2014 - 06:41 AM

    View PostMainMemory, on 27 January 2014 - 01:20 AM, said:

    Behold, progress!
    Posted Image
    Art and most of the programming thanks to MarkeyJester.


    It's aliiiiiiiiiiiiive! And very awesome btw. I love the art.
  5. In Topic: Sonic 3 Complete

    27 January 2014 - 06:38 AM

    View PostClownacy, on 24 January 2014 - 01:09 PM, said:

    Hey, thanks man! But aside from being "epic", what would the benefit be? Dedicated S3 and S&K pages? I suppose doing that would allow the icon-displaying emblem to return, preferably with the appropriate icons added. In fact, I'd planned to produce a modified guide with S3K compatibility (character toggle, etc), heck, even S1 because of that port by Esrael. I'll look into it.



    Well, in fact, yes. It would be really nice to have levels organized for their games on a separate page, with their icons and all. As you know, the current level select is way too busy, doesn't have any proper padding or margins to look good, only functional.

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