- Group:
- Tech Member: Tech Members
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- 3075 (1.15 per day)
- Most Active In:
- General Sonic Discussion (963 posts)
- Joined:
- 29-March 08
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My Information
- Age:
- 23 years old
- Birthday:
- April 10, 1992
- Gender:
-
Male
- Location:
- across town from Hinchy
Contact Information
- E-mail:
- Private
- AIM:
-
PolygonJim
- MSN:
-
[email protected]
- Website:
-
http://www.youtube.com/user/PeglegJimmy
Previous Fields
- Project:
- All the bitches.
- National Flag:
- zm
- Wiki edits:
- 582
Topics I've Started
-
Hai guys. I Sonic Generationed.
24 June 2011 - 07:57 PM
Sorry guys I ruined everything.
But seriously, it's actually still pretty fun this way. -
Colours Hacking.
13 November 2010 - 11:09 AM
I decided to have a proper thread with actual hacking information instead of being the equivalent of "Holy shit this game is an ISO!"
CODE.orc Colours files
big endian
0x00 word - Filesize
0x04 word - Unknown, slightly smaller then filesize
0x12 word - 00 01 00 00 always?
0x16->0x1B - 1BBINA, always
0x20 word - SOBJ, always
0x2C dword - 00 00 00 24 FF FF FF FF, always?
I can't actually do much until the 16th when I get my proper copy because I don't want to remake the ISO for 30 minutes to test a single byte change in a file so I'm just going to use Riivolution when I get it.
CODE-- 0...BASE_GAME
-- 1...USER
-- 2...USER_0
-- 3...USER_1
-- 4...GISMO
-- 5...DESIGN
-- 6...SOUND
-- 7...EASY_MODE
params = {
off_layer = {
1,
},
Planing on seeing if "Design" or "Easy Mode" are able to be used.
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Sonic 4.
12 October 2010 - 05:43 PM
Attempted to put the minecart stage back into the final Wii game, with weird results.
Very basic stuff done, I'll post updates as I learn more about the formats.
AMB
CODE0x00 dword = #AMB
0x04 to 0x0F = unknown, seems to be part of the header.
0x10 dword = number of files
0x14 dword = unknown
0x1C dword = address to the filenames
0x20 dword = address to beginning of the first file
0x24 dword = size of file
Followed by FF FF FF FF 00 00 00 00, then new file start address, and file size, check the dword at 0x10 for amount of files.
There is some stuff I'm missing in my format spec, but it works to extract most files.
G_ZONE*/MAP/ZONE*_ATTR.AMB is the collision data, and G_ZONE*/MAP/ZONE**_MAP.AMB is the level layout. There's a decent bit of research into the layout files, but that's not my work so you'll have to wait until the person working on that posts the info.
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Untitled SADX hack.
02 July 2010 - 03:56 AM
New Sonic model, still needs new shoes. Tails and Knuckles will get replaced eventually too.


Unfinished first island in the stage, I plan on replacing those trees with new ones, and all the enemy's and object will be new models as well. I plan on having alternate paths for Knuckles, and Tails as well, and I want to try and implement water running for the characters.
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Motobug the Badnik in Sonic 1
18 June 2010 - 07:10 PM
Download
Only GHZ is really beatable, I made it for the lol's. I didn't make his slope animations work correctly because I'm lazy.


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