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Trial Member: Trial Members
Active Posts:
5 (0 per day)
Most Active In:
Engineering & Reverse Engineering (2 posts)
Joined:
24-February 08
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890
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User is offline Jun 29 2012 12:54 PM
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Member Title:
a
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Age Unknown
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Male Male
Location:
Argentina AKA Arfentina

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Posts I've Made

  1. In Topic: Sonic Generations Hacking (and More!)

    18 March 2012 - 09:51 AM

    Starting from this http://forums.sonicr...ic=25598&st=315 I can see there were succesful audio replacements.
    My issue is about repacking the ADX files into AAX;
    Basicaly, AAX files for main stages contain and ADX for the intro, and an ADX for the main loop.

    Having converted them and done all that needs to be done, I need to repack the ADXs into an AAX, but that part seems to be completely lost, and I think azu mentioned using adxenc, which is only to do WAV -> ADX.
    What should I do now? I'm a bit lost.
  2. In Topic: Sonic Generations Hacking (and More!)

    27 February 2012 - 12:34 PM

    What tools and knowledge should I have if I want to replace every Boost track with the regular level tracks?
  3. In Topic: "Sonic's shitty friends"

    27 February 2012 - 11:51 AM

    Stages are too long and consume too much dev time as Sonic alone. And then on top of that adding extra paths and rebalancing them for T & K? I'd rather have stages designed to play with the intended character. Super Meat Boy had a billion characters, but the core game was designed for Meat Boy, so playing as any other character made it impossibly frustrating. Fuck this noise.
  4. In Topic: Jet Set Radio (PSN/XBLA/PC/Vita)

    27 February 2012 - 11:47 AM

    Seconding the wishful thinking of JSR eventually coming to Steam. It is my only request.
  5. In Topic: Bilingual speaker in Spanish or Portuguese Needed

    17 February 2012 - 04:45 AM

    Is this still going? I like to think I can speak English fluently enough for this project, whatever it is. My curiosity! It has been piqued!

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