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Group:
Oldbie: Oldbie
Active Posts:
13 (0 per day)
Most Active In:
Technical Discussion (4 posts)
Joined:
23-February 08
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1025
Last Active:
User is offline Jun 10 2010 10:52 AM
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My Information

Member Title:
SOMEBODY STOP IT
Age:
28 years old
Birthday:
September 29, 1986
Gender:
Male Male

Contact Information

E-mail:
Private
Website:
Website  http://

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Project:
You.
National Flag:
au

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Posts I've Made

  1. In Topic: nullDC Now Open-Source

    10 June 2010 - 10:53 AM

    Oh shit, PuruPuru. My life is complete. The guy who made that plugin needs to get the Medal of fuckin' Honor.
  2. In Topic: nullDC Now Open-Source

    30 May 2010 - 08:31 PM

    Plugins? Who likes 'em? Just code your own damn emulator from scratch if you want controller support so much. Not that complicated.

    Steve
    Sent from my iPhone
  3. In Topic: DOOM 32X IWAD Converter

    21 December 2009 - 01:04 AM

    QUOTE (Vendettagainst @ Dec 21 2009, 04:06 AM)
    Yeah, Kaiser worked on that too. It's just a by-hand replica, using plugin-ripped graphics and carefully remade levels. Doom 64 EX actually uses the N64 WAD data for maximum accuracy.
  4. In Topic: DOOM 32X IWAD Converter

    20 December 2009 - 12:55 AM

    This is very cool.

    On the same subject, a hacker called Kaiser has done some similar work with other ports of Doom. Lemme dig up his work... ah, here we go.

    Here's some old documents on Jaguar, GBA, PSX and N64 Doom. You might find them interesting. The screenshots are all long since broken, though.
    And here's a PC port he's been doing of N64 Doom, using the ROM's data. It hasn't got full documentation, but it's open source so you might be able to figure out how he's doing things from there.

    Hope this is helpful!

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