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1462 (0.54 per day)
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Engineering & Reverse Engineering (575 posts)
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23-February 08
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My Information

Member Title:
I must be stupid.
Age:
29 years old
Birthday:
May 20, 1986
Gender:
Male Male
Location:
Home
Interests:
Fangaming, anything to do with creation

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Posts I've Made

  1. In Topic: Sonic Lost World (Wii U) Hacking & Resources - Tools are public

    05 July 2015 - 05:07 AM

    View PostParaxade, on 24 June 2015 - 02:38 PM, said:

    I've created a modified version of SonicGLvl that can edit Lost World stages. It can read and write .orc set files, as well as display spline previews from the .path2.bin format. Full source is available here: https://github.com/p...cglvl-lostworld

    Some things are rough because this is just a temporary editing solution until Lost World support is added to the main SonicGLvl branch once the Qt5 rewrite is underway. Going to need to wait for that for more advanced editing/previewing functionality. With that in mind, this probably isn't going to be updated much (aside from maybe the templates/shader database) unless there's a major bug somewhere that I'm unaware of. Game assets are going to need to be dumped manually if you want better object previews, since we can't distribute the assets and there's currently no setup to automatically unpack them. It supports Havok 2012 files, but they still need to be converted to little endian using the hkx converter Dario linked in the first post.

    There's also a couple Maxscripts included for importing/exporting path2 splines in 3DS Max.

    (image snip for brevity)

    Custom .orc files and custom .path2.bin files are both tested and verified as working ingame:

    http://youtu.be/ZjKL9cnhP0o
    This is why I want this on the PC. Didn't even know you could modify WiiU games...

    .
  2. In Topic: Sonic Runners announced (Sonic Team/Mobile)

    21 June 2015 - 11:30 AM

    With level DLCs.
  3. In Topic: Sonic Runners announced (Sonic Team/Mobile)

    16 June 2015 - 05:52 PM

    They pronounce his name as "satin", like the silk-like material. In Puyo Puyo 15th, Yu (one of the Twin Ghosts) makes fun of his name by calling him"Satan" (Satin) and "Stan" :V
  4. In Topic: Sonic Runners announced (Sonic Team/Mobile)

    07 June 2015 - 06:43 AM

    Download the QooApp. You should be able to update it their without losing your data.
  5. In Topic: Sonic Runners announced (Sonic Team/Mobile)

    28 May 2015 - 03:53 PM

    View Post360, on 28 May 2015 - 08:51 AM, said:

    Well they made their announcement.

    Posted Image

    More details from TSSZ:

    Quote

    Sonic Runners Puyo Puyo Collaboration Revealed
    Pre-Registration Has Begun

    A new day brings exactly what was teased: the Sonic Runners related announcement. It isn't a worldwide release date though.

    It's a collaboration with Puyo Puyo. More specifically Puyo Puyo Quest.

    On the official Japanese Runners website things were explained in more detail. Pre-registration has begun for a limited time, now until June 10th, where you can receive limited Puyo Puyo Quest content, including Suketoudara as a companion and an original special stage story/episode, similar to the one during the Easter event, where you can collect Puyo Coins. Both will be coming to the game soon when those who pre-register receive the content on June 17th.

    You can see the promotional art along with the companion's screenshot and info below.

    As always we'll let you know of any further Sonic Runners news.


    Kind of a let down. I was hoping for an announcement about a worldwide release. I wonder why they're holding it back.

    EDIT: Beaten by mere minutes.

    So, what does he do?

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