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Group:
Trial Member: Trial Members
Active Posts:
9 (0.19 per day)
Most Active In:
Technical Discussion (8 posts)
Joined:
07-June 15
Profile Views:
237
Last Active:
User is offline Jul 21 2015 06:05 PM
Currently:
Offline

My Information

Age:
16 years old
Birthday:
December 16, 1998
Gender:
Male Male
Location:
Miami, FL
Interests:
Modding Sonic Adventure DX, Sonic Generations and Sonic Adventure 2.

Previous Fields

Project:
Sonic Adventure 64
National Flag:
us
SA2 Emblems:
3

Posts I've Made

  1. In Topic: Sonic Adventure 64 - [Progress Thread]

    23 June 2015 - 09:07 PM

    View PostBlueParadox, on 23 June 2015 - 07:25 PM, said:

    Just made a playthrough of the hack:

    VIDEO

    Gotta say, it's enjoyable but the entrance to emerald coast needs to be fixed, I took like 5 minutes to get to the stage and some of the camera angles need to be fixed.


    I should've warned that there was a warp in the center of the area where the Whomp fight was at, and that you had to hold forward on the springs, also you should've used the GameShark codes provided to enhance the gameplay.
  2. In Topic: Sonic Adventure 64 - [Progress Thread]

    23 June 2015 - 02:07 PM

    View PostPsychoSk8r, on 23 June 2015 - 02:05 PM, said:

    What version of the ROM is this for? So far Beat has failed at patching. Looking forward to getting my hands on this.
    Also what emulator do you suggest?


    I would use Project 64 1.6. I would also patch it into a unmodified 8MB .z64 ROM of Super Mario 64 and I would use the program FLIPS to patch it. Also I would go to the settings of the emulator, and change the memory size from 4MB to 8MB.
  3. In Topic: Sonic Adventure 64 - [Progress Thread]

    23 June 2015 - 01:49 PM

    DEMO RELEASE

    Posted Image
    Download:
    SMWCentral Mirror
    Dropbox Mirror (thanks to Jimmy Hedgehog)


    (This hack uses .BPS for patching)
    Welcome to the Summer C3 2015 demo of Sonic Adventure 64!

    It's been an interesting time developing this demo with LuigiXHero, BlackStone187 and DobieMeltfire. A lot of ideas thrown around and well, here it is! We hope you enjoy the demo and write what you think.

    In this demo, you'll explore Emerald Coast and beat the Whomp King,
    Collect 8 Red Rings, and collect 100 rings.

    More to come soon!
  4. In Topic: Sonic Adventure 64 - [Progress Thread]

    17 June 2015 - 02:27 PM

    View PostBlueParadox, on 15 June 2015 - 09:07 AM, said:

    Is there a Demo coming at SAGE?

    I will try and make that a possibility. So far we have a majority of act 1 imported into BoB. I'm hoping to get Act 1. Act 2, and Station Square before I release a demo.
  5. In Topic: Sonic Adventure 64 - [Progress Thread]

    09 June 2015 - 02:11 PM

    View PostLordOfSquad, on 09 June 2015 - 02:00 PM, said:

    It sure looks neat so far. Will it just be a one "star" per level sort of thing where you just have to get to the goal or will you be expanding the levels to feature other Mario 64ish goals? Looking forward to seeing more!

    To be honest with you, I have no clue yet. If anything I'll have boss battles and red coin missions. But I'll think about that with my team.