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Massive plot holes in the Sonic franchise.
12 June 2015 - 11:17 PM
Plot Hole #1 - Ever since Sonic Adventure 2, it's been proven that one can use a single Chaos Emerald to warp simply by saying Chaos Control. There is no way that Shadow found this out on his own, which means that he must have learned it from somewhere. Considering that it was taught, you'd think that Dr. Robotnik would have figured out how to do this by then, therefore giving him MUCH more power than he gives himself.
Plot Hole #2 - Regardless of whether the story of Sonic '06 was reversed or not, the Chaos Emeralds still have the power to create a time-space rift to travel through time. Shadow originally knew how to do this before Shadow and Silver accidentally created the rift, so that means that Shadow even knew about time travel this way. However, how did he find out? He must have learned it from somewhere, unless Shadow got REALLY lucky. Again, Dr. Robotnik would've eventually discovered this and used it to his advantage. Heck, he could already time travel in Sonic CD, which adds ANOTHER plot hole.
Plot Hole #3 - Where was the seventh Chaos Emerald in the first game? Based off of ancient legends and manuscripts within the Sonic universe, the seventh Chaos Emerald is present. Does this mean that Dr. Robotnik technically had one of them on him? If so, he could USE CHAOS CONTROL! If not, then where was it? Was it lost? If so, how did it suddenly re-appear?
Plot Hole #4 - How is Dr. Robotnik able to build a bunch of ships and machinery within a super short period of time? Think of the Egg Fleet from Sonic Heroes, the time machine in Sonic '06, every boss he's ever created, three copies of the Egg Carrier, all of Eggmanland, and so on? There's NO way just one person has been able to build that at once. He HAS to have a group or something to help him do it. Yes, I'm aware it's fiction at this point, but it's still unexplained. -
Is there a Sonic '06 source code?
12 June 2015 - 10:53 PM
I somewhat had the idea of "fixing" Sonic '06. I wanted to find the coding for Sonic '06 and make my own adjustments. I'd also like to see the code for Sonic Adventure, so I can try to make Sonic feel like he plays in the Adventure titles. I'd also like to clear out some missions, loading screens, and so on.
I'd like to do a full-on modification to this game. Is there a way to find the source code and do this sort of thing? -
Sonic the Hedgehog (1991) in 3D
11 May 2015 - 09:28 PM
Yeah, I'm aware that such Internet trolls, like mariotehplumber and SammyClassicSonicFan, have complained about modern Sonic games and have been begging for the original title to have a third-dimensional rendering. Even though that they are technically trolling, would a remake of that game in the third dimension be a good idea?
Imagine the game having a full, expanded landscape free to move in any direction. Instead of having certain platforms and slopes in the second dimension, there can be sculpted surfaces to run on, as well as the freedom to run around and explore.
For example, check out this video. Now, I'm not saying that the landscape and the level should be designed EXACTLY like this, but this guy is on to something. Perhaps if Sonic were given a radar pointing to the Goal Ring, as well as have a large landscape for Sonic to roam across, then it could be a pretty decent experience.
Imagine doing that for all of the levels. That would be a pretty decent idea, won't you think?
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