- Group:
- Trial Member: Trial Members
- Active Posts:
- 8 (0.05 per day)
- Most Active In:
- Engineering & Reverse Engineering (7 posts)
- Joined:
- 07-February 15
- Profile Views:
- 474
- Last Active:
Jul 08 2015 09:13 PM- Currently:
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My Information
- Age:
- 19 years old
- Birthday:
- March 31, 1996
- Gender:
-
Male
- Location:
- Australia
Contact Information
- E-mail:
- Private
- Website:
-
http://https://www.youtube.com/MotionTransformer
Previous Fields
- Project:
- Shadow the Boomhog
- National Flag:
- au
Posts I've Made
-
In Topic: Sonic Generations Hacking (and More!)
04 July 2015 - 02:35 AM
Good day people, having an issue with GLVL while model porting. Its been a while since I did any gens mods due to a system reset a while back, so excuse me if I am forgetting something simple.
So I'm in the process of porting my model into gens, its a simple rig at the moment because I didn't want to spend hours fixing it up to have this happen. Its an ogremax export, the textures are DDS format. When I come to converting it in Glvl, I get the message "The system cannot find the file specified". Despite this, the textures still go through fine. There is no '.model' file in the folder with the converted files afterwards. In case it matters, the model I'm working with is the Smash Bros trophy model of Rayman. -
In Topic: Sonic Generations Hacking (and More!)
18 February 2015 - 02:49 AM
JoeTE, your a life saver!
It took a couple test runs, ended up having to use separate files for the left and right limbs, it was that picky. But the important thing is it worked! The Edit Normals thing worked pretty well too. Its not 100% perfect, the legs are still a wee bit flat in some places, but the important areas are smoothed out. So I can finally start fixing up the rig and making it look presentable!
Thanks so much for your help! -
In Topic: Sonic Generations Hacking (and More!)
17 February 2015 - 06:11 PM
I have tested with and without it running and it changes nothing.
I'm using 3DS Max 2015 if that could be causing it. I know it matters for stage porting, but I haven't been told anything about character models needing 3DS Max 2011. Either way, they don't offer 2011 any more, and I don't know how to get it otherwise.
Has no one, really, had this problem before? Because it happens with all of my character model edits.
Will try and hunt down 3DS Max 2011 somewhere online, since Autodesk told me they do not and will probably never offer it up again. -
In Topic: Sonic Generations Hacking (and More!)
17 February 2015 - 04:35 AM
I'm using the RoL model as a base. The legs and torso were shortened to fit the Gens scale (RoL models are very tall). The hands are the generations hands, and the wrists are heavily modified to fit over the Gens hands (which are double the size of RoL hands). Its coming along well enough for my first mod. Its been on hold for a while till I can fix the blur issue. Things like the elbows and knees still need tweaking, as well as the spines (which are currently static on the head joint), due to the fact that I'm still very unfamiliar with the rigging process and how sensitive things are. Still, the progress of which is in that picture was done in about a week. Thats starting from having none of the software or 3DS Max experience, through to the point where I'm capable of rigging a character to run in game.
Also, when I attach the model to the rigging, the new model suddenly loses its smoothed surface and becomes very blocky and jagged. If someone can point out whats causing this, and how to work around it, then that'd also be a big help! -
In Topic: Sonic Generations Hacking (and More!)
15 February 2015 - 03:55 AM
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Jul 08 2015 09:13 PM
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