- Group:
- Trial Member: Trial Members
- Active Posts:
- 6 (0.02 per day)
- Most Active In:
- Fangaming Discussion (5 posts)
- Joined:
- 19-October 14
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Mar 14 2015 11:34 PM- Currently:
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My Information
- Age:
- 18 years old
- Birthday:
- March 24, 1997
- Gender:
-
Male
- Location:
- United States
Contact Information
- E-mail:
- Private
Previous Fields
- Project:
- Sonic Unreal Adventure Kit
- National Flag:
- us
Topics I've Started
-
Sonic Unreal Adventure Kit
07 March 2015 - 07:23 PM
I'm pleased to announce that I am working on a brand-new 3D Sonic engine! This is the very first time I have taken the initiative to build a game engine, let alone program a game, and I'm discovering tools and tips along the way, so please don't be harsh on me. I was inspired to do this after seeing a fangame called Sonic World. I loved what it was doing, but I couldn't stand some of the design choices Ozcrash made. Overall, I have not been happy with any 3D Sonic engines made thus far. Each excels at something but fails at something else. I started this because, in the long term, I want 3D Sonic fangames to have the quality that 2D Sonic fangames have. I also want something that's as close as possible to a next-gen Sonic Adventure experience.
I have to completely remake the engine due to hacky code from when I first started using UE4 and how inefficient the old organization was; this is a very important year in high school for me, with finals, AP exams, colleges, etc., so don't expect a download until April-May. Also, there will be no trademark Sonic physics for a while because I am currently waiting for Xalske's custom gravity direction modification to be merged with the UE4 master build.


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Mar 14 2015 11:34 PM
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