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Trial Member: Trial Members
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6 (0.02 per day)
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Fangaming Discussion (5 posts)
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19-October 14
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User is offline Mar 14 2015 11:34 PM
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My Information

Age:
18 years old
Birthday:
March 24, 1997
Gender:
Male Male
Location:
United States

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Private

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Project:
Sonic Unreal Adventure Kit
National Flag:
us

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Posts I've Made

  1. In Topic: Sonic Unreal Worlds Open Source release

    10 January 2015 - 11:27 PM

    You should try using the Spline tool to dictate Sonic's plane of movement. Sonic Unleashed-Generations does this. Someone else managed to get spline-based path following in UE4.



    Here's a thread explaining how it was made:
    https://forums.unrea...path-and-camera
  2. In Topic: Sonic Unreal Worlds Open Source release

    22 October 2014 - 02:24 PM

    View Postwinterhell, on 22 October 2014 - 05:25 AM, said:

    Yeah, porting the 2D gameplay to 3D is a project of its own. Its no easier than the step from Super Mario Physics to 2D Sonic Physics.

    You guys are right. I guess I'll just work on the project by myself.
  3. In Topic: Sonic Unreal Worlds Open Source release

    21 October 2014 - 05:00 PM

    View PostStreakThunderstorm, on 20 October 2014 - 08:16 PM, said:

    Sonic Unreal Worlds 0.2 Test
    http://www.mediafire...nrealWorlds.zip

    Added scrolling camera.
    Added Spindashing.

    console commands:
    ` - Open console
    t.maxfps (number) - Lets you unlock the FPS. I've implemented Delta Time so the physics will work at all fps ranges. They break at anything below 40 though.

    I just tested your engine, and it spawns me inside the floor. Also, I think you should add keyboard support. I can't get Sonic to move in any of your tests.

    By the way, would it be possible to translate the blueprints for this engine into 3D? I checked out your blueprints for Test 1, but I'm not quite sure what everything does. You would help me immensely with what I'm trying to do. Half of the stuff in this picture currently works.
    Posted Image
  4. In Topic: Sonic Unreal Worlds Open Source release

    20 October 2014 - 06:54 PM

    You said you need Sonic's animations? I can help you. I actually started working on a Sonic engine for UE4 myself around the same time you did. The model and animations Bluecore gave you are from a fangame called Sonic World. It's the kind of game I'm trying to create in UE4. Here's the model I ripped from Sonic Generations. I'm personally trying to figure out how to mass-convert animations from .kf to .fbx, so I have only included one animation.
    Sonic Model for UE4