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Fangaming Discussion (2 posts)
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21-September 14
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User is offline May 17 2015 12:45 PM
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My Information

Age:
Age Unknown
Birthday:
June 20
Gender:
Male Male
Location:
Ontario, Canada
Interests:
Game design, coding

Contact Information

E-mail:
Private

Previous Fields

Project:
Sonic MAX
National Flag:
ca

Topics I've Started

  1. Sonic MAX - Open-Source GMS Engine

    09 April 2015 - 05:36 PM

    Sonic MAX is an open-source Sonic engine made in GameMaker Studio. The main purpose with this engine is to be as accurate as possible to the classic Genesis games, while allowing for as much customization as possible.


    Sonic MAX is designed to be efficient and easy to use with many flags for changing certain aesthetics. Sonic MAX is open for anyone to contribute or help out. Sonic MAX is made to be very efficient, easy to use, and can be exported for many different platforms, with an initial development time of 500+ hours, over the course of 6 months.


    If all you know about Sonic MAX is the SAGE Act 2 release, you'll be surprised. A lot has changed since, and the engine has been completely overhauled.

    Here's a list of features:
    - Sonic, Tails, and Knuckles.
    - Elemental and Insta-shields
    - Over 30 gimmicks/objects
    - Sonic 2 Style Menus
    - Input Recording engine
    - Debug Mode engine
    - Homing Attack
    - Palette Cycling
    - Custom Room Transitions
    - Infinite Layer Terrain system
    - Cutscene Engine
    - Basic Endless Level Engine
    - 3D Animated Water
    - Parallax Engine
    - Key Sequence Engine
    - Floor Mode and 360 Angle Detection
    - Sonic 3 Style Save System
    - Super and Hyper Sonic

    Credits:
    -TruePowerofTeamwork - Creator/Coder
    -Mega Ikey Ilex - Accuracy
    -Mr. Potatobadger - Accuracy
    -Mr. Lange - Accuracy, Various Help
    -Nekkosu - Android/iOS Graphics
    -SuperBliz/AeroGP - Trail Code
    -Damizean - Bridges

    Screenshots:

    ____________

    Spoiler


    Main:
    Arrow Keys - Move
    A - Jump, Shields.etc
    S - Air dash/Homing
    Q - Super Sonic
    Enter - Pause/Select

    Debug and Testing:
    Press CTRL to switch between Floor and 360 angle modes.
    Press E while Super to turn Hyper
    Press D on Title Screen to activate Debug mode
    Press Up Up Down Down Left Right Left Right on Title Screen to activate level select and sound test
    Press 0 to slow down room speed(For testing)
    Press 9 to revert speed.
    Press 8 to restart the game
    Press 3 to display HD rings(For testing GUI-level drawing)
    Press 2 to instantly go to credits.
    Press 1 to instantly go to cut-scene example
    -Only when debug mode is active:
    Press 5 to record input(Recording will stop when level finishes)
    Press 6 to play recorded input
    Press 7 to reset recording
    -Note: Z, X and C can be used as A, S, and D alternatively.

    New in-game Debug Mode:

    Press D to switch to object mode and back.

    Press S to change object.

    Press A to place object

    Press Q to change type.


    _________________________

    Version History:
    Spoiler


    ________


    Update: Download links have been moved to Google Drive.
    DEMO(.EXE) Build 288
    DOWNLOAD

    SOURCE
    DOWNLOAD(.GMZ)
    GITHUB