Sonic and Sega Retro Message Board: SubCog - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help

Group:
Trial Member: Trial Members
Active Posts:
5 (0.01 per day)
Most Active In:
General Sonic Discussion (4 posts)
Joined:
21-August 14
Profile Views:
1414
Last Active:
User is offline Oct 12 2014 12:01 AM
Currently:
Offline

My Information

Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Not Telling Not Telling

Contact Information

E-mail:
Private

Topics I've Started

  1. The one thing I hate about Sonic games: Small field-of-view

    02 September 2014 - 03:17 PM

    Despite my nostalgia for the old Genesis Sonic games, nowadays when I revisit them I can't help but complain about the small field-of-view. Sonic runs so fast, and you're view of the upcoming environment is so limited, that its impossible to react to obstacles without relying on total memorization.

    I've found the widescreen in the Retro engine games to be a massive improvement... but I can't help thinking that I would like to take that further. Maybe there should be a field-of-view setting, to allow the player to decide how much they'd like to see? On an HD tv, I think I'd really like to pull the camera back quite a ways. This would allow me to focus less on memorizing levels and more on the skill of navigating around things. It could make it easier to make decisions about which paths to take as well.

    Another way to handle it could be like the 2d levels in Sonic Generations, where the camera automatically pulls back as your speed increases. Not sure if that would be possible, but it'd be super slick.

    On a side note, anyone remember how tiny the fov was in Sonic on the gamegear? Sonic takes up like half the screen! Makes it very difficult to play.


    For me, this would make the sonic games virtually perfect. Any thoughts? Anyone disagree?

Friends

SubCog hasn't added any friends yet.