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The one thing I hate about Sonic games: Small field-of-view
02 September 2014 - 03:17 PM
Despite my nostalgia for the old Genesis Sonic games, nowadays when I revisit them I can't help but complain about the small field-of-view. Sonic runs so fast, and you're view of the upcoming environment is so limited, that its impossible to react to obstacles without relying on total memorization.
I've found the widescreen in the Retro engine games to be a massive improvement... but I can't help thinking that I would like to take that further. Maybe there should be a field-of-view setting, to allow the player to decide how much they'd like to see? On an HD tv, I think I'd really like to pull the camera back quite a ways. This would allow me to focus less on memorizing levels and more on the skill of navigating around things. It could make it easier to make decisions about which paths to take as well.
Another way to handle it could be like the 2d levels in Sonic Generations, where the camera automatically pulls back as your speed increases. Not sure if that would be possible, but it'd be super slick.
On a side note, anyone remember how tiny the fov was in Sonic on the gamegear? Sonic takes up like half the screen! Makes it very difficult to play.
For me, this would make the sonic games virtually perfect. Any thoughts? Anyone disagree?
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