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In Topic: The one thing I hate about Sonic games: Small field-of-view
03 September 2014 - 12:39 PM
ICEknight, on 02 September 2014 - 04:29 PM, said:
SubCog, on 02 September 2014 - 03:17 PM, said:Another way to handle it could be like the 2d levels in Sonic Generations, where the camera automatically pulls back as your speed increases. Not sure if that would be possible, but it'd be super slick.
That's what Sonic CD does... but anyway, except for Aspect's Game Gear games (which should be played in Master System screen mode), I think the classic Sonics have plenty of screen to react without resorting to memorization.
Which is precisely one of the main things that separated Sonic from Zool, Bubsy or Awesome Possum, in my oppinion.
I see what you're saying, but that's not what I meant by "the camera automatically pulls back". Check out what happens at about 0:23 in this video:
Generations does great stuff with the camera on the 2d levels. Also notice how small sonic is, even when the camera is at its closest. -
In Topic: The one thing I hate about Sonic games: Small field-of-view
02 September 2014 - 09:12 PM
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In Topic: The one thing I hate about Sonic games: Small field-of-view
02 September 2014 - 03:50 PM
Haha, that's probably a bit more extreme than what I was picturing.
I think adding another 50-100% viewable area could be really helpful, without showing the entire map like that.
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