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Group:
Pending Approval: Pending Approvals
Active Posts:
43 (0.12 per day)
Most Active In:
Engineering & Reverse Engineering (22 posts)
Joined:
27-July 14
Profile Views:
2910
Last Active:
User is offline Mar 11 2015 05:53 PM
Currently:
Offline

My Information

Member Title:
ASM amateur
Age:
Age Unknown
Birthday:
May 10
Gender:
Not Telling Not Telling
Location:
Nowhere
Interests:
Sonic (dur), Pokemon, Minecraft, Mega Man X, and glitching.

Contact Information

E-mail:
Private

Previous Fields

Project:
Robotnik Returns, Buizel in Sonic 2, Untitled S2 hack
National Flag:
None
SA2 Emblems:
5

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Topics I've Started

  1. Robotnik Returns!

    29 July 2014 - 12:25 PM

    When I first learned of Sonic hacking, and all the tutorials out there for making said hacks, I decided I'd make one myself! I'm eager for play-testers, and any and all criticism is appreciated! All custom music beyond Lazy Field and Pollutant Plant Zone's themes are from the amazing Nineko, taken from the SSRG repository.

    Story:
    Robotnik was getting frantic. Every plan he made seemed to be thwarted effortlessly by the blue hedgehog, and his ideas were getting stupider and stupider by the week. Utterly confused and enraged, he looked back on some of his old files, and realized that his previous ideas were much better than his current schemes! They'd given Sonic a run for his money, and he had just barely escaped Robotnik's seemingly fool-proof plan. Perhaps, if he lured Sonic back to South Island, he could get his old lairs back in working order. Of course, most of the ruins had been torn apart by the test of time and Dr. Eggman's "Modifications". Green Hill Zone was protected by the lingering chaos emerald magic, and spring yard zone had to be replaced entirely. He got lucky, though. Scrap brain zone was in working order, and he worked hard to make it as cruel and soul crushing as Sonic could ever imagine...

    Features:
    New music, palettes, names, and layouts for various zones.
    Completely different level order
    A reimagining of Hidden Palace Zone added the way that Sega intended, through a 7th special stage entrance (currently, it's just a shortcut to Scrapped Ruin Zone).
    Alterations to the boss arenas
    Various bonuses for collecting all six chaos emeralds (start with 10 rings, orbinauts spawn with no spikes, S monitors give 50 rings, etc.)
    New special stage layouts
    A new zone at the SBZ2 twist
    And of course, a badly ported spindash

    Posted Image

    Posted Image

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    The level select code is unchanged for a reason. please check out all the other levels!

    Download
    Old Version:
    Download