Sonic and Sega Retro Message Board: Yoshimaster96 - Viewing Profile - Sonic and Sega Retro Message Board

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Group:
Trial Member: Trial Members
Active Posts:
30 (0.08 per day)
Most Active In:
Engineering & Reverse Engineering (3 posts)
Joined:
06-July 14
Profile Views:
1004
Last Active:
User is offline Jul 19 2015 05:23 PM
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My Information

Age:
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Previous Fields

Project:
Super Monkey Ball hacking!
National Flag:
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Posts I've Made

  1. In Topic: Let's hack Super Monkey Ball!

    30 June 2015 - 09:39 AM

    First playable custom level (kind of)!
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    Note this level was made with the game's existing objects (yes, the floor exists in the game). I believe once we get a proper OBJ/MTL to GMA/TPL converter (instead of the hacky one I made), we can make better levels. Like how SM64 hacking started with just moving objects, you couldn't import custom models.
  2. In Topic: General Project Screenshot/Video Thread

    14 June 2015 - 06:30 PM

    I'd like to share something I've been working on for a long time: Super Monkey Ball!
    First attempt:
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    Vertex shading:
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    Custom texture:
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    SMB2:
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    Placing objects:
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