Sonic and Sega Retro Message Board: Elliot Gindi - Viewing Profile - Sonic and Sega Retro Message Board

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Engineering & Reverse Engineering (13 posts)
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21-May 14
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User is offline Jul 08 2015 06:34 PM
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New York
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Like there are other interests? That aren't Sonic? Get real!

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Posts I've Made

  1. In Topic: SA2/SADX Mod Loader

    08 July 2015 - 01:25 PM

    Doing that and getting rid of mods.ini in that same folder did it. Thank you.
  2. In Topic: SA2/SADX Mod Loader

    08 July 2015 - 09:33 AM

    I saw there were some updates to the SADX launcher so I went back to the first post, downloaded the mod manager zip and pasted it into my installation folder.

    But now I can't launch the loader without getting this: Posted Image If I hit continue I can get to the application but no mods will be on the list refreshing the mod list and attempting to install loader also brings up this message.
  3. In Topic: Sonic Adventure 2 Hacking

    31 December 2014 - 12:11 PM

    View PostStrife, on 06 May 2014 - 06:08 PM, said:

    One thing that bothers me about the PC version is that the ambient noises are a lot louder than in the original Dreamcast/Gamecube release. It's most noticeable with the cricket noises in Dry Lagoon. The ambient sounds seem to be stored in .csb files in the resource folder, but I have no idea how to edit them and bring them down to Dreamcast volumes. Deleting/renaming them causes sound glitches, so, that doesn't seem to be a good solution either. Any clues?

    And the music is way too loud in cutscenes. On the plus side the timings on speech is better.
  4. In Topic: Sonic Heroes something

    22 December 2014 - 05:40 AM

    I had no idea this was being worked on, back when I got myself a PC copy of this I never imagined it'd amount to much.

    I actually did some "modding" a really long time ago. I looked up a tutorial to get the game running in "1080p" which just stretched everything way out.

    I had some small ideas for things I'd love to see happen.

    I know that we're stuck with the loading screens, CG and menus being 4:3 but why not make the actual game 16:9 and move the HUD around so it all fits?

    Recently people have made a way to get Gamecube controllers going as Direct Input devices ( https://bitbucket.or...usb-adapter/src ). Most people from what I know played this on Gamecube so I imagine that having the button icons and tutorial audio changed to reflect that would be awesome.

    The game runs really well but I can't really force it to run better than what they allow, any tips for better resolutions? Even if they are 4:3.

    Edit 1: I'd also like to add that after testing my Gamecube controllers that it works really well except for the fact that the camera keeps rotating. I'm trying to fix that now.

    Edit 2: Because posts for me are scarce, I did find 2 solutions to my widescreen issue here http://pcgamingwiki....ki/Sonic_Heroes

    I used a different controller to test so I wouldn't have a seizure.

    Thirteen AG: Works well, very configurable, doesn't stretch anything minor flaw is that things near the edges of the screen sometimes vanish.

    Jackfuste: Basically the same thing CG is stretched out,no small rendering issue, it's all tied to alternate .exes though.

    Edit 3: I've been getting very inconsistent results, The thing with objects being loaded/unloaded before they even leave the sides of the screen gets more noticeable the more I play, both methods produced annoyingly stretched CG out of nowhere, using the tool given with Jackfuste to create alternate exes for resolutions not given causes even the entire game to stretch out.

    Whole thing is pretty wild right now, guess I'll wait for someone else to weigh in.
  5. In Topic: Sonic Generations Hacking (and More!)

    12 November 2014 - 10:31 PM

    I just wanted to say I love all the stuff you guys do, I was wondering if there was anything that can be done about the horrible optimization for this game I'm running an i7 2700k, 16GB of ram, GTX 680 and it stutters more than it should and Turning the resolution above 1920x1080 makes the game virtually unplayable due to how slow it is without any mods.