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Group:
Member: Members
Active Posts:
42 (0.06 per day)
Most Active In:
General Sonic Discussion (14 posts)
Joined:
13-October 13
Profile Views:
4519
Last Active:
User is offline Yesterday, 01:31 PM
Currently:
Offline

My Information

Member Title:
Untalented Recolor
Age:
20 years old
Birthday:
November 2, 1994
Gender:
Male Male
Location:
Portugal
Interests:
Music and Art of any kind as long as its any good
Classic games, specially ones from DOS/Windows eras
General Platformers (Masochistic/first person preferably)

Previous Fields

Project:
Probably something minimalistic
National Flag:
pt
SA2 Emblems:
64

Posts I've Made

  1. In Topic: Sonic in Unreal Engine 4

    16 July 2015 - 01:28 PM

    View PostTiller, on 16 July 2015 - 11:45 AM, said:

    At least Sonic's brawl model looks pretty good from the typical Sonic game perspective though but I can't make out why he looks so fucking pissed.
    Clearly It's meant to be a homage to this familiar face
    Posted Image

    Come on, I can't be the only one who thought of this :V
  2. In Topic: New Sonic 1 Alpha Screens Discovered

    03 May 2015 - 07:16 PM

    View Postrata, on 03 May 2015 - 07:08 PM, said:

    View PostVAdaPEGA, on 03 May 2015 - 06:31 PM, said:


    Ok, the foreground rock seems to move while the foreground trees seem stationary, does that mean that the rock was ment to be part of the background layer but set to scroll at a higher speed?


    I think that the foreground trees were scrooling amongside the yellow rocks. Check the distance between palmtree's trunk and the rock, it is 6 couples of light-dark brown tiles in both of them.

    PS: your Thomas music will haunt me forever.


    Whoops, must have miscounted when checking the amount of stripes on the grass, never mind
    That gets me thinking, how did they get 3 separate layers to scroll like that?
  3. In Topic: New Sonic 1 Alpha Screens Discovered

    03 May 2015 - 06:31 PM

    View Postcornholio857, on 03 May 2015 - 02:16 PM, said:

    Close up of Sonic's sprite:
    Posted Image

    Based on this picture, I tried my hand at recreating it using Sonic's final sprite as a base
    Posted Image

    Looks like they were going by the same approach as the title screen artwork

    EDIT 2: NEVER MIND, I'm BLIND APPARENTLY

    Spoiler
  4. In Topic: Random Hack/Mini Project Thread

    01 April 2015 - 08:07 PM

    View PostSelbi, on 01 April 2015 - 02:06 PM, said:



    Oh hey, an extended version of this
  5. In Topic: The Sonic 3, 20th Anniversary & Knuckles Thread

    09 March 2015 - 05:01 PM

    View PostICEknight, on 09 March 2015 - 04:18 PM, said:

    View PostVAdaPEGA, on 09 March 2015 - 03:41 PM, said:

    [Picture]
    I went for 200% even though the sprite size doesnt match
    Does that make the loops have their "standard" size? That may be the most practical way to resize them.

    If by "standard" size you mean the usual size of loops from Sonic 3, then no it doesn't, they seem to be around 150% bigger compared to the original 2P loop so I'm probably making it too big