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Group:
Trial Member: Trial Members
Active Posts:
9 (0.01 per day)
Most Active In:
Fangaming Discussion (7 posts)
Joined:
17-August 13
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User is offline Yesterday, 01:59 PM
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My Information

Age:
19 years old
Birthday:
March 10, 1996
Gender:
Male Male
Location:
Russia

Contact Information

E-mail:
Private
Skype:
Skype  thevaleev

Previous Fields

Other Contact Info:
[email protected]
Project:
Sonic Game Land
National Flag:
ru
SA2 Emblems:
19

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Topics I've Started

  1. Sonic Game Land

    03 October 2014 - 01:54 AM

    SoaH City Forums Topic

    Posted Image

    /// DOWNLOAD ///
    /// LISTEN THE SOUNDTRACK ///
    /// LIST OF PLAYTHROUGHS ///


    Credits: Damizean, Chaos Rush, NeKit, Wolfxbane101, Goncalo Lopes, DanielMania123, HoMax, Overbound, Nefault1st, Jeremy Smith, Marvin Valentin, Jake Kim, Toni Leys, Fasseh.

    Welcome to the Sonic Game Land topic. Sonic Game Land is a fan game powered by Sonic Revival Engine and Game Maker 8 featuring six playable characters, five game modes and four different stages along with gameplay inspired by Sonic Riders, Sonic Rivals and Sonic R. In short, this is racing platformer game.

    Story: When I started the game, I wasn't sure about should I even work on plot for my game. Anyway, I want to make a small try and tell a bit more about Game Land and Robo-Hedgehogs. Story is still "work-in-progress" but should be start after events of Sonic Colors, where Game Land planetoid (Sonic Simulator) came back to the orbit of Mobius. Here is briefing of storyboard:

    “Have you ever wondered what role the “Game Land” planetoid in Sonic Colors plays? Why it has form like Sonic's face? Where the Sonic Simulator are really from? Maybe Dr. Eggman has created the planetoid as a plan “B”? You'll find all the answers in a new story, coming soon, about many, many hedgehogs!”



    Posted Image

    SGL has been announced to Sonic Amateur Games Expo 2012 and showed itself as very buggy game. But I've found feedback and reviews somehow. It's all helped me to improve game. And I felt like that my idea with racing concept is really working. The game made return in SAGE 2014 and got a bit better reviews. Also, SGL became as entry ticket to the Sonic community for me. I really appreciate all what I got during the development of the game.



    I hope you enjoy it. If you have advices or suggestions, if you found bugs – just leave any feedback there. Any kind of help, including some art or music too, will be appreciated.