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Group:
Member: Members
Active Posts:
35 (0.05 per day)
Most Active In:
Engineering & Reverse Engineering (11 posts)
Joined:
12-August 13
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4894
Last Active:
User is offline Today, 08:41 PM
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My Information

Member Title:
Blista of the Flesh
Age:
17 years old
Birthday:
October 27, 1997
Gender:
Male Male
Location:
Brazil / São Paulo, Guarulhos
Interests:
Basketball, cars, ROM hacking, Megaman X and more stuff.

Contact Information

E-mail:
Private
Skype:
Skype  kelvin.almeida7

Previous Fields

Other Contact Info:
In SSRG, SGD (Sonic Games Dimension) and Youtube
Project:
Sonic 3 & Knuckles: Pro Survivor
National Flag:
br

Latest Visitors

Posts I've Made

  1. In Topic: General Project Screenshot/Video Thread

    22 July 2015 - 07:58 PM

    I'd like to spread it, but since I have to respect Knuckles' routines, and when I made my first attempted to work with this layout, I made a big mess, with a lot of chunks in wrong place, linear paths, a nightmare. Then I practically had to improvise everything to fix these kind of things and it took to be tidied (but fortunately got success).

    View PostRitz, on 22 July 2015 - 02:07 PM, said:

    What other level hacks have there been recently? I'm out of the loop.

    Isn't first time I show my hack here, I've posted some time ago a video of my Ice Cap Act 2 layout.

    I plan to show more stuff here, or I'll post more videos / screenshots, or I'll post a topic.

    Thanks for the feedback, I'm really glad you like it.
  2. In Topic: General Project Screenshot/Video Thread

    16 July 2015 - 03:28 PM

    View PostInvisibleUp, on 12 May 2015 - 05:19 PM, said:

    I'm gonna deviate from the norm here a bit in suggestions.

    Probably the most important thing you could do it make the text work with the background. Right now you've just got the left row crossing that black border and it just looks weird. I'd flip around the levels and the act/player selections so that the levels are all over top the white section and the player/act selection in the black part. Sorta like this: (Also messed with the palette a little. More desaturated.)
    Posted Image

    Now I'm going to get a bit radical here. We're talking minor ASM tweaks here. (Swap the palette/possibly art that's loaded when you switch characters.) Not saying that you need to (or even can) follow this advice, but I think it'd be neat if you could pull it off.

    Make the characters in the background silhouettes, except the one that's selected. That way you both have increased readability of the text and an easy way to tell who you're playing as.
    Here's some examples of what I'm talking about:
    Posted Image
    Posted Image
    Posted Image

    You could even experiment with color, too.
    Posted Image

    Just throwing some ideas out there. Hopefully it'll steer you in the right direction.


    I'm sorry for quote a old post, but that's for a good reason I suppose.

    By the way, I like your idea, it's very good! Though, I've used other base to work with this, instead of "illuminate" characters where you select it, I decided work with colorswhen you select them, here's the video on how it works:

    I'm not sure if Knuckles' palette is 100% fine, if someone want suggest something...

    Also, I still have more updates from my hack:

    The old layout from SHC2014 wasn't good to me, and I thought it could be better, then I decided redo some section and do new paths to make layout more explorative to incentive to find some rewards like, hidden Giant Rings and some monitors or whatever. When I finally finished the layout, I decided post a video in Youtube with both of acts (in fact, I had already posted the video two months ago, I was busy with other things and with a bit of laziness, I apologize). I thought I might show it there.

    Feel free to suggest and feedback!

    P.S: About Neo Green Hill port, this is a old version, I've updated this one already, if I got accepted here, I maybe show it here.

    EDIT: I don't know what's happened here, the videos simply disappeared for some weird reason. Fixed it.
  3. In Topic: General Project Screenshot/Video Thread

    10 May 2015 - 10:00 PM

    Okay, something like that?
    Posted Image
    Also, I've noticed that it was kind of difficult to see the "3 & Knuckles" text. Is it easier to see here?
  4. In Topic: General Project Screenshot/Video Thread

    10 May 2015 - 02:18 PM

    View PostDark Sonic, on 09 May 2015 - 06:42 PM, said:

    The text is hard to see.


    Well, maybe it's can help:
    Spoiler


    Special thanks goes to AsuharaMoon.
  5. In Topic: General Project Screenshot/Video Thread

    08 May 2015 - 10:21 PM

    Something:
    Posted Image
    (Yeah, yeah, I have few things to fix, but at moment I have at least this to show).

    Thanks to Theblad768 for the help.
    Edit:
    Improved a bit the palette.