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Trial Member: Trial Members
Active Posts:
12 (0.02 per day)
Most Active In:
Engineering & Reverse Engineering (7 posts)
Joined:
03-August 13
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User is offline Jul 23 2015 02:38 PM
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My Information

Member Title:
This is Saturn!
Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Male Male
Location:
United Kingdom
Interests:
This is Saturn is a thing I do for SEGABits, hence I loves me some SEGA Saturn.

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Private

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Project:
This is Saturn webseries
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None

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Posts I've Made

  1. In Topic: Sonic Adventure 2 Hacking

    10 July 2015 - 03:47 PM

    Hey folks. I'm not often on here but I've been dicking about with the Sonic games on Steam lately, and thought I'd ask about an issue I'm having.

    I've put together a basic No - HUD mod for SA2, that worked well enough. I then decided to see if I could replace the textures in City Escape with the signage from the Dreamcast version. It was easy enough to do, and after I made it mod-loader friendly it worked in-game as seen here;

    Posted Image

    All fine and dandy, and I did the same with the blimps in Radical Highway. However, for some reason upon beating or exiting a stage these texture edits affect, such as City Escape or Radical Highway, the game straight up crashes and I haven't the foggiest why.

    TL;DR - I put the Dreamcast signage into the PC port, it crashes the game, I'm confused. I'll keep playing with the files in the .paks to see if I messed something up, but I'm seriously at a loss. The only thing I could muster was perhaps the filesize being much bigger than the original .pak, but that wouldn't be consistent with the No-HUD mod I made so... yeah. I'd imagine this kind of stuff has already been answered, but I didn't turn up anything through searching.

    Using the SA2 Modloader log, the final line before the crash is:

    Warning! Can not Read file: gd_PC/stg13_light_gc.bin
    SOC_AsynDoWithCurrentFrame
    War
    


    But I have no idea what to do with that information.

    EDIT: Well, it WAS the filesize. I shouldn't be surprised... and honestly I'm not. Disregard folks.
  2. In Topic: Sonic X-treme STI Engines, Saturn, PC, Win95-PC+NV1, +V37 Level Editor

    11 April 2015 - 05:15 PM

    Absolutely amazing work! Especially estatic to see a Saturn build out there; nothing short of incredible work.

    Disc swapping with the Saturn seems rather... strenuous, to say the least; but if I do ever manage to get it running on my Saturn, I'd be glad to capture some non-offscreen footage with my capture card (unless you folks already have that sorted!).
  3. In Topic: Assembler games member has Sonic xtreme POV stuff

    19 February 2015 - 07:20 PM

    As a Saturn fanatic, I'm incredibly excited to see this. It looks so... beautiful.
    Amazing work Jolly, this is nothing short of incredible.
  4. In Topic: 32X questions

    13 August 2013 - 07:08 PM

    View PostZephyr, on 13 August 2013 - 06:45 PM, said:

    What exactly are these? What do they look like? And how necessary are they, really? Do only some models of the Mega Drive warrant them, or do all of them? If I were to get a 32X without the spacers, would I be able to improvise something to keep the attachment in place?

    Also, looking on Amazon, I'm seeing listings for 3rd party versions of the MD-32X connector cable, but only for the Model 2 of the MD. Obviously, this would mean that there are different connector cables for both the Model 1 and the Model 2. Question is, how did the first party release for these cables work? Did the 32X come with connector cables for both the Model 1 and the Model 2? Were there specific different 32X packages sold simultaneously?


    Don't quote me on this one, but those spacers were like prongs, that were included to ensure it worked with the Mega Drive I by sticking in the cart slot with the 32X or something. I don't think the Mega Drive II requires them.
    As for connectors, I'm not entirely sure.

    Also I don't mean to butt in on this topic, but I'm curious as to a good price for an EU 32X. I've had a copy of Virtua Racing Deluxe sat gathering dust in my game cabinet for ages now.

    EDIT: No wait, I got the spacers and prongs muddled up.

    The spacer, from what I've read, isn't necessary, but without it the 32X is quite unstable, and will wobble a bit. Should function fine though.
  5. In Topic: The 2013 Sonic the Hedgehog Hacking Contest

    13 August 2013 - 04:50 PM

    View PostSpanner, on 13 August 2013 - 04:28 PM, said:

    View PostTrackerTD, on 13 August 2013 - 03:17 PM, said:

    Seeing as the provided disassembly doesn't allow edited graphics without ASM coding editing, is it cool to just send in the edited level layout?

    Yes. Seems I have failed in sorting this disassembly. The next rounds aren't level related and as a result submissions will be better. Sorry about this.


    Righto, sent over my entry. Had to use Mediafire for the upload, attachments weren't co-operating for whatever reason. If that's for any reason an issue, lemme know and I'd try and fix things before the challenge ends.

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