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Group:
Trial Member: Trial Members
Active Posts:
20 (0.03 per day)
Most Active In:
Engineering & Reverse Engineering (9 posts)
Joined:
22-May 13
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2185
Last Active:
User is offline Jun 28 2015 03:23 PM
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My Information

Member Title:
Everything or Nothing.
Age:
19 years old
Birthday:
September 19, 1995
Gender:
Male Male
Location:
Michigan
Interests:
Wii Hacking, GCN Hacking, Retro hacking, playing hacks of retro games, etc.

Contact Information

E-mail:
Click here to e-mail me
Website:
Website  http://cheatfreak47.cf/
Skype:
Skype  cheatfreak47-2

Previous Fields

Project:
Misc. Small Hacks and Projects
National Flag:
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Posts I've Made

  1. In Topic: Sonic Adventure DX: Fixed Edition

    27 June 2015 - 02:29 AM

    View PostMorph, on 27 June 2015 - 01:39 AM, said:

    If I recall, you fixed them by modifying the textures' alpha channels, right? Honestly, the only reason I haven't used your fixes is because I first want to confirm that it's the texture's fault in the first place; I just haven't taken the time to do it yet. It could be a number of other issues, like differences in rendering behavior between PC and GC (which is most certainly different in fact, it's just not enough to affect everything), material mishaps (which are more frequent than one could probably tell), etc.

    I'd also almost argue that the basically-completely-transparent water in the GameCube version is "wrong", but I'd certainly agree with you if you were to say that the PC's alternative looks terrible. And a bit of a nitpick, but the transparency isn't missing in that last case you posted, it's just not as aggressively transparent as the GameCube. If you can still see Sonic through it, it's transparent (translucent?).

    So tl;dr I guess: don't get me wrong, I want to fix that stuff, I just want to make sure this is the best way to do it. That'll help prevent the need to re-do it later.

    Actually I think it was IndyTheGreat that went out of his way to fix them- though in the case of Station Square's Chao Garden he flat out made his own higher res texture so it seemed more subtle- a bit like the subtle ripples.

    I'm fairly certain that it in fact isn't the textures fault- just sonic team's laziness an error in porting the levels. The reason I was bringing it up again is actually because I'm pretty sure that the texture itself didn't have any transparency on them in the GameCube port- and that it was actually something else entirely. Editing the texture is sort of a hodgepodge way of fixing it- It's probably a material mishap or something along those lines like you were saying.

    As for Cream- I think there probably is an issue with the mesh. The texture for her character seems to be identical to the one used in Sonic Heroes though. Not sure if that's helpful at all.
  2. In Topic: Sonic Adventure DX: Fixed Edition

    27 June 2015 - 01:12 AM

    Could these maybe be fixed in a future update?
    I believe none of these count as an "enhancement" because they function properly in the GameCube port.

    Creams cameos are broken in the PC port
    Posted Image

    Missing water effects, missing transparency on various textures- as demonstrated by this video:

    [ignore that he's showing the 2010 version, those issues are present in the original port as well.]
    [note too that the transparency is not on the texture itself- but in the level somehow.]

    Additionally, missing transparency on the water here:
    Posted Image

    I know these are really small things- but isn't that sort of fit with the mission statement here for SADXFE?
    Lots of little fixes and changes to make the port as perfect as possible?
  3. In Topic: SADX PC '04 XInput

    25 June 2015 - 04:26 PM

    View PostCh1pper, on 25 June 2015 - 11:42 AM, said:

    I'd love to try that out, but after clicking the link I'm getting multiple "Warning: mysql_connect(): No connection could be made because the target machine actively refused it."

    If you were talking about my button prompts- I think it's because teknik was down earlier- it's back up now.
  4. In Topic: SADX PC '04 XInput

    24 June 2015 - 10:42 PM

    I don't seem to be getting any rumble on my Logitech F710 Xinput controller- the rumble works fine in any other game- is the rumble disabled entirely as of now?
    Also- Xinput Button Prompts for english speakers! (DL: https://u.teknik.io/MSktVp.zip)
    Spoiler
  5. In Topic: Fixed Water in the Chao Gardens (Sonic Adventure DX PC)

    16 September 2014 - 09:39 PM

    View PostIndyTheGreat, on 16 September 2014 - 06:18 PM, said:

    What MainMemory said. They have added proper button textures to the Steam version if you would like to use those.
    I don't know if I'll ever be able to update this though as I have absolutely no idea how to re-animate the water in the Egg Carrier garden and I sure as hell don't know how to add shader effects to make the water ripply again. We're better off petitioning Sonic Team to fix it.


    Also, MainMemory, on a completely unrelated note, did they remove the ability to activate the glitchy SA title screen from the game after this new update? I was messing around with cheat engine and I can't seem to be able to do that after they added the new texture_replace folder.


    Oddly I can't seem to figure out where the new textures in the Steam update are. They don't seem to be in any PVMs that I can locate, so I'm working on my own texture mod that I'll include with the xinput fix mod.
    Spoiler