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Group:
Trial Member: Trial Members
Active Posts:
15 (0.02 per day)
Most Active In:
Engineering & Reverse Engineering (10 posts)
Joined:
15-April 13
Profile Views:
2539
Last Active:
User is offline Today, 12:12 AM
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My Information

Age:
15 years old
Birthday:
November 18, 1999
Gender:
Male Male
Location:
Where your eyes don't go.
Interests:
Karate
Hax
Hangin' out in general

Contact Information

E-mail:
Private
Skype:
Skype  thomasspeedrunner

Previous Fields

Project:
Sonic 2: The Rise Of Chaos
National Flag:
us
SA2 Emblems:
1

Latest Visitors

Posts I've Made

  1. In Topic: Sonic Megamix

    Yesterday, 08:47 PM

    Gee, I love how this thread went from "omg yay Sonic Megamix" to "most of us are bitching because god forbid someone opens a Patreon to help support themselves."
    It's really mature of you guys.

    ...yeah I'm gonna shut up before someone beats me into next Tuesday.
  2. In Topic: Sonic Megamix

    15 July 2015 - 08:38 PM

    holy feking shit I don't even

    To be entirely honest, even after the leaked build I was worried (yes, worried, I surprisingly care about this thing) that the new stuffs and any hope of seeing them were gone for good.

    Hooray this is a thing again I guess.

    ...yeah, I just now learned of this thing's revival so I don't really have much to say except this:
    Good Game, Good Job, and most importantly, GOOD LUCK. Good-fucking-Luck. You'll need it with the scale this hack appears to be on, assuming it's even measurable anymore in comparison to most of the hacks seen these days.
  3. In Topic: Some changes and fixes for Sonic 2

    14 July 2015 - 11:23 AM

    Xenowhirl conversion powers activate!

    For the above: Go to Debug_Main and under this line in loc_41AAE:
    	move.b	#0,anim(a0)
    

    Paste this:
    	btst	#3,status(a0)	; is Sonic standing on an object?
    	beq.s	+		; if not, branch
    	bclr	#3,status(a0)	; clear Sonic's standing flag
    	move.b	interact(a0),d0	; get object ID
    	clr.b	interact(a0)	; clear object ID
    	lsl.w	#6,d0
    	addi.w	#Object_RAM,d0
    	movea.w	d0,a2
    	bclr	#3,status(a2)	; clear object's standing flag
    +
    
    And above:
    	lea	(MainCharacter).w,a1 ; a1=character
    	subq.b	#1,d6
    	moveq	#$3F,d5
    +
    
    Paste this:
    	tst.w	(Debug_placement_mode).w
    	bne.s	++
    

    Now just add a + before the rts and you're done. =)
  4. In Topic: General Project Screenshot/Video Thread

    05 July 2015 - 07:48 PM

    View PostDark Sonic, on 05 July 2015 - 03:00 PM, said:

    I propose this be done for every 3D Sonic game ever made. Take the original and shoehorn it into Unity in an attempt to take out all the bugs and bullshit present thanks to Sonic Team's crack team of coders.

    Would Sonic Adventure (the first one) be the one exception to this? Or does this mass amount of bugs date back even to the first 3D games made with Sonic? :V
    Generally, though, yes I agree with this. Honestly, I just want Secret Rings remade to actually be a bearable game.
  5. In Topic: General Project Screenshot/Video Thread

    22 June 2015 - 02:41 PM

    S2: TRoC - Ancient Lake Zone and Neon Casino Zone update.

    Lack of music + nothing else to work on + FDZ being corrupted = this.
    I apologize in advance for the simplistic art and lack of background. Both will be fixed...eventually.

    Constructive criticism/feedback is appreciated.