- Group:
- Trial Member: Trial Members
- Active Posts:
- 15 (0.02 per day)
- Most Active In:
- Engineering & Reverse Engineering (10 posts)
- Joined:
- 15-April 13
- Profile Views:
- 2539
- Last Active:
Today, 12:12 AM- Currently:
- Offline
My Information
- Age:
- 15 years old
- Birthday:
- November 18, 1999
- Gender:
-
Male
- Location:
- Where your eyes don't go.
- Interests:
-
Karate
Hax
Hangin' out in general
Contact Information
- E-mail:
- Private
- Skype:
-
thomasspeedrunner
Previous Fields
- Project:
- Sonic 2: The Rise Of Chaos
- National Flag:
- us
- SA2 Emblems:
- 1
Latest Visitors
-
NeoFusionBox 
16 Jul 2015 - 11:39 -
Dark Sonic 
05 Jul 2015 - 20:14 -
Xeal 
07 Apr 2015 - 21:15 -
golden retrie... 
19 Mar 2015 - 04:02 -
Green Snake 
13 Feb 2015 - 15:09
Posts I've Made
-
In Topic: Sonic Megamix
Yesterday, 08:47 PM
Gee, I love how this thread went from "omg yay Sonic Megamix" to "most of us are bitching because god forbid someone opens a Patreon to help support themselves."
It's really mature of you guys.
...yeah I'm gonna shut up before someone beats me into next Tuesday. -
In Topic: Sonic Megamix
15 July 2015 - 08:38 PM
holy feking shit I don't even
To be entirely honest, even after the leaked build I was worried (yes, worried, I surprisingly care about this thing) that the new stuffs and any hope of seeing them were gone for good.
Hooray this is a thing again I guess.
...yeah, I just now learned of this thing's revival so I don't really have much to say except this:
Good Game, Good Job, and most importantly, GOOD LUCK. Good-fucking-Luck. You'll need it with the scale this hack appears to be on, assuming it's even measurable anymore in comparison to most of the hacks seen these days. -
In Topic: Some changes and fixes for Sonic 2
14 July 2015 - 11:23 AM
Xenowhirl conversion powers activate!
For the above: Go to Debug_Main and under this line in loc_41AAE:
move.b #0,anim(a0)
Paste this:
btst #3,status(a0) ; is Sonic standing on an object? beq.s + ; if not, branch bclr #3,status(a0) ; clear Sonic's standing flag move.b interact(a0),d0 ; get object ID clr.b interact(a0) ; clear object ID lsl.w #6,d0 addi.w #Object_RAM,d0 movea.w d0,a2 bclr #3,status(a2) ; clear object's standing flag +
And above:
lea (MainCharacter).w,a1 ; a1=character subq.b #1,d6 moveq #$3F,d5 +
Paste this:
tst.w (Debug_placement_mode).w bne.s ++
Now just add a + before the rts and you're done. =) -
In Topic: General Project Screenshot/Video Thread
05 July 2015 - 07:48 PM
Dark Sonic, on 05 July 2015 - 03:00 PM, said:I propose this be done for every 3D Sonic game ever made. Take the original and shoehorn it into Unity in an attempt to take out all the bugs and bullshit present thanks to Sonic Team's crack team of coders.
Would Sonic Adventure (the first one) be the one exception to this? Or does this mass amount of bugs date back even to the first 3D games made with Sonic? :V
Generally, though, yes I agree with this. Honestly, I just want Secret Rings remade to actually be a bearable game. -
In Topic: General Project Screenshot/Video Thread
22 June 2015 - 02:41 PM
S2: TRoC - Ancient Lake Zone and Neon Casino Zone update.
Lack of music + nothing else to work on + FDZ being corrupted = this.
I apologize in advance for the simplistic art and lack of background. Both will be fixed...eventually.
Constructive criticism/feedback is appreciated.

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Today, 12:12 AM
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