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Group:
Member: Members
Active Posts:
100 (0.04 per day)
Most Active In:
Engineering & Reverse Engineering (21 posts)
Joined:
06-January 08
Profile Views:
2449
Last Active:
User is offline Jun 11 2015 08:06 AM
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My Information

Age:
20 years old
Birthday:
April 1, 1995
Gender:
Male Male

Contact Information

E-mail:
Click here to e-mail me
Website:
Website  http://

Previous Fields

Project:
Sonic R-DX
National Flag:
us
Wiki edits:
2

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Posts I've Made

  1. In Topic: The Sonic the Hedgehog 4 Megathread

    11 August 2010 - 06:49 AM

    QUOTE (MarkoMan @ Aug 11 2010, 02:28 AM)
    QUOTE (Namo @ Aug 11 2010, 02:26 AM)
    I was under the impression that SPA was a Sonic 2 remake. Time to dig up an emulator?


    It looks like a Sonic 2 remake on the surface. But it just uses some S2 environments.

    lol @ that second video. I see an explosion that you can stand on, and I see a single ring being lost and bouncing to the right.


    No, it actually uses the layouts from S2, except they replaced the single loops with double loops and slightly changed a few things to be able to connect the double loops to the layout. Go look at any level maps, oh and also added a few bottomless pits in the place of platforming. Overall it's still a fun game, but it's more of a rehash than Sonic 4.
  2. In Topic: SADX Level Design Tutorial, Part 1

    24 June 2010 - 10:40 AM

    Deselect "Flip ZY-axis" and "Reset scene" then click import.
  3. In Topic: Sonic Freerunner

    12 June 2010 - 11:21 PM


    Model is done for the most part.
  4. In Topic: Sonic Freerunner

    11 June 2010 - 11:20 PM

    It's not supposed to be an exact Classic Eggman, I was trying to make him work realistically a little bit more.

    Also moar updates to model.


  5. In Topic: Sonic Freerunner

    11 June 2010 - 08:39 AM

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