- Group:
- Member: Members
- Active Posts:
- 100 (0.04 per day)
- Most Active In:
- Engineering & Reverse Engineering (21 posts)
- Joined:
- 06-January 08
- Profile Views:
- 2449
- Last Active:
Jun 11 2015 08:06 AM- Currently:
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My Information
- Age:
- 20 years old
- Birthday:
- April 1, 1995
- Gender:
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Male
Contact Information
- E-mail:
- Click here to e-mail me
- Website:
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http://
Previous Fields
- Project:
- Sonic R-DX
- National Flag:
- us
- Wiki edits:
- 2
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Posts I've Made
-
In Topic: The Sonic the Hedgehog 4 Megathread
11 August 2010 - 06:49 AM
I was under the impression that SPA was a Sonic 2 remake. Time to dig up an emulator?
It looks like a Sonic 2 remake on the surface. But it just uses some S2 environments.
lol @ that second video. I see an explosion that you can stand on, and I see a single ring being lost and bouncing to the right.
No, it actually uses the layouts from S2, except they replaced the single loops with double loops and slightly changed a few things to be able to connect the double loops to the layout. Go look at any level maps, oh and also added a few bottomless pits in the place of platforming. Overall it's still a fun game, but it's more of a rehash than Sonic 4. -
In Topic: SADX Level Design Tutorial, Part 1
24 June 2010 - 10:40 AM
Deselect "Flip ZY-axis" and "Reset scene" then click import. -
In Topic: Sonic Freerunner
12 June 2010 - 11:21 PM

Model is done for the most part. -
In Topic: Sonic Freerunner
11 June 2010 - 11:20 PM
It's not supposed to be an exact Classic Eggman, I was trying to make him work realistically a little bit more.
Also moar updates to model.

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In Topic: Sonic Freerunner
11 June 2010 - 08:39 AM
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Jun 11 2015 08:06 AM
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