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Engineering & Reverse Engineering (6 posts)
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Age:
27 years old
Birthday:
November 19, 1987
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Location:
Virginia, USA

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  1. In Topic: Sonic 3: Long Arms Edition

    23 July 2015 - 03:07 PM

    One on the later pages mentions Part 1, Part 2 and the Limited Edition. I didn't know Sega was so ready to admit that the game was split in half, even before S&K was out.
  2. In Topic: Sonic Boom: Fire & Ice (3DS, developed by Sanzaru)

    10 June 2015 - 05:54 PM

    I hate to say it, but at this point, I hope SEGA goes out of business and someone competent buys the Sonic IP. No good can come from F&I.
  3. In Topic: Sonic Adventure 2 Hacking

    28 January 2015 - 09:53 PM

    Is there a way to make the walker health bar invisible? I wanted to take some screens of the Egg Walker for the wiki, and they'd look better without the bar in the way.
  4. In Topic: I picked up the Sega Genesis Classic Game Console with the 80 built in

    03 December 2014 - 11:44 PM

    View PostRichie, on 03 December 2014 - 03:33 AM, said:

    Speaking of Sonic 3, I was a bit surprised it was the only Sonic title not on the system. They had every other Sonic game except 3. I wonder why that is.

    I was wondering about that. Maybe it's not capable of saving games, so they purposely avoided games with saves.

    And thanks for the warning. I asked my sister to get it for me for Xmas, but now we're going to return it.
  5. In Topic: Classic era timeline, and your own interpretations

    30 November 2014 - 12:55 AM

    I've always believed that none of the 8-bit games were canon. So my version is much simpler:

    Sonic 1
    Sonic CD
    Sonic 2
    Sonic 3K
    Chaotix

    Question is: Should 3D Blast between S3K and Chaotix, or after Chaotix?