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Active Posts:
623 (0.23 per day)
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General Sonic Discussion (87 posts)
Joined:
29-December 07
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User is offline Jul 09 2015 02:42 AM
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My Information

Member Title:
Hopelessly Lost in Aisle 5
Age:
99 years old
Birthday:
January 1, 1916
Gender:
Male Male
Location:
The Reverse Batmobile

Contact Information

E-mail:
Click here to e-mail me
Website:
Website  http://

Previous Fields

Other Contact Info:
Willynet, iGopher, SchuMahFriend, Woolworths BBS
National Flag:
sl
Wiki edits:
5

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Topics I've Started

  1. Sonic Gems Collection/Sonic CD Hacking

    23 January 2012 - 11:06 PM

    Hello, Retro! :v:

    I made a topic on this website a few years ago about changing the Sonic CD soundtrack in Sonic Gems Collection for PS2. Having revisited my own steps and doing some new research on the matter when trying to run my old ISO on real hardware, it seems that there are a few things I should've been more clear on the last time:

    http://atriumsx.blog...c-cd-gcps2.html

    I'm only linking to my blog because I don't feel like re-formatting the article for a quote box. The information is anyone's for the taking, and I encourage the talent of this website to add to it in any significant way they can! There's something in me that wants to swap out a few of the roms found in Gems for some of the Mega Collection roms to make the best re-hashed compilation of Sonic compilations that's ever graced 6th-gen platforms (well, either that or disable the time limit in the demo roms). :P

    Looking at the code of the master ISO, it also looks like several parts of Sonic CD load like executables too (considering it was a PC port, at least).

    Good luck to anyone that might actually go to the extent of modifying and repacking soniccdu.cvm! I haven't tested this in years, but as far as I know, it shouldn't be too difficult to circumvent write-protection and data padding for both GC and PS2 at this point. You guys probably know more about that than I do!

    - Eviltaco64
  2. Sonic Gems Collection PS2 hex editing

    23 August 2009 - 02:05 AM

    It's a very simple hex edit, really.

    Just open your copy of Sonic Gems Collection with a hex editor and search for BGM_US (I believe you search twice) or just scroll down to line 1353439A. Replace "US" with "JP" so it plays the Japanese music:



    I tested it in PCSX2 after the hex edit and it played the Japanese soundtrack! smile.png

    Do note that it takes a while to save as the .iso is roughly 1.8 GB. wink.png

    Thanks for reading,
    Eviltaco64
  3. Anyone remember this specific Sonic watch?

    02 August 2009 - 08:57 PM

    I remember getting one for answering some question right at school back in the 90s.

  4. Editing Sonic Gems Collection (PS2)

    18 May 2008 - 03:43 PM

    Hello, Sonic Retro, I haven't really posted here (although I've lurked since '05), and I can see that this is one of the best places to get hacking advice :)

    I recently found a copy of the PS2 version of Sonic Gems Collection in pieces that I had to download off Rapidshare on a Turkish website.

    I read that it had both the American and Japanese soundtrack for Sonic CD, and, after looking in SONICCD.CVM, realized this was true (BGM_US.AFS and BGM_JP.AFS). I extracted SONICCD.CVM from the .ISO and the .AFS files from SONICCD.CVM. I then used afs_extract.exe to extract the .ADX files from BGM_JP.AFS and renamed all the BGM_JP_XX.ADX files to BGM_US_XX.ADX. After repacking the renamed files into a new BGM_US.AFS, I made a copy of the original .ISO and put everything back in it's place. Unfortunately, it wouldnt boot in PCSX2 (the original .iso would, and Im only using pcsx2 for testing purposes). It kept saying SYSTEM.CNF WAS NOT FOUND (while it is there, Im guessing the LBA number has changed).

    Can someone please help me?

    Thanks in advance

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