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Group:
Trial Member: Trial Members
Active Posts:
15 (0.02 per day)
Most Active In:
General Sonic Discussion (6 posts)
Joined:
06-December 12
Profile Views:
2697
Last Active:
User is offline Jul 21 2015 02:47 PM
Currently:
Offline

My Information

Member Title:
Bakayote
Age:
18 years old
Birthday:
January 3, 1997
Gender:
Male Male
Location:
United States
Interests:
Art, Video Game Collecting, Music

Contact Information

E-mail:
Private
Skype:
Skype  TMBlitzK

Previous Fields

National Flag:
de

Posts I've Made

  1. In Topic: General Project Screenshot/Video Thread

    29 June 2015 - 01:28 AM

    I thought it would be a good idea to show what I have done so far on my hack.
    Here's a collection of screenshots from the current build of my hack titled "Harinezumi DX", previously known as "BakaSonic".
    Posted Image
    Moonlight Stronghold is in the middle of recreation so this, Mystical Citadel, is the only level that has been extensively worked on.
  2. In Topic: General Project Screenshot/Video Thread

    19 December 2014 - 07:33 PM

    I know I showed this on SSRG a while back, but it didn't really get any attention.

    Here's some custom art in Sonic 2 SMS.

  3. In Topic: (GG) Sonic 2 Auto Demo Prototype (1991-12-05) - Info & Download

    22 August 2014 - 01:53 PM

    I'm not sure if this has been already said, but in Zone 03, Act 01, which is the UGZ level played in the auto demo, you can actually jump into the ceiling and keep jumping once you reach the top, run right, jump, and discover the rest of the level.
  4. In Topic: (GG) Sonic 2 Auto Demo Prototype (1991-12-05) - Info & Download

    20 August 2014 - 06:57 PM

    Thanks for informing me on that Hendricks 266. Here is the game in GG FullSMS mode. Basically a version of the video I posted a few minutes before but with the correct colors.
    https://www.youtube....h?v=KXxjRy0rULI
  5. In Topic: (GG) Sonic 2 Auto Demo Prototype (1991-12-05) - Info & Download

    20 August 2014 - 06:24 PM

    Well I converted the ROM to a SMS file so the resolution is bigger so we can see things that aren't normally seen on-screen, of course this corrupts the palette data but lets us see the things that are off-screen in this Demo.
    We can finally have a better look at those bigger trees in Green Hills Zone.

    https://www.youtube....h?v=kQYyYtHpKDo