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User is offline Apr 21 2015 11:22 AM
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23 years old
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March 11, 1992
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  1. In Topic: Sonic CD US - Past Soundtrack

    10 April 2015 - 12:36 PM

    View PostGeneHF, on 09 April 2015 - 11:08 PM, said:


    More than just have them. I have them and the SNCBNK files that were going to be used to play when the song ended to when the song began again as a loop filler. The plan was ultimately scrapped. The quality on these aren't very good, either, but they're a neat thing to include.


    Any chance I could get to listen to those? I don't care about quality, so much as wanting to know how the songs were gonna be composed originally.
    I don't mean to be a newbie pest. "laughs"
  2. In Topic: Sonic CD US - Past Soundtrack

    09 April 2015 - 03:03 PM

    View PostSkyler, on 09 April 2015 - 01:02 PM, said:

    What LordOfSquad said. The past tracks were already programmed into the game, and would be a lot more difficult to change than by just swapping audio files. As for your point about Quartz Quadrant, that segment most likely wasn't used because it fades out before it can finish.

    Also, both Future versions of Quartz Quadrant are on the Sonic Boom CD as one track. I'm not sure how you missed it.




    Ah, sorry I forgot that version faded together. I must have been thinking of Collision Chaos Good Future & Metallic Madness Good Future.
    Unless I'm wrong about that too, I don't remember having a complete version of that song.
    They appear to be MIA

    View PostGeneHF, on 09 April 2015 - 01:08 PM, said:

    Pretty sure the past versions never existed because of timing (understand that Sonic CD US has two "Final" builds: the 920 build which is identical to the rest of the world, and the 1002 build, which is the one that was actually released with Spencer's and Sterlings' music.) I doubt it took 13 days to make the songs then send them to print, but the decision was made due to a difference in musical taste by Americans then. SoA figured the jpop soundtrack wouldn't have floated so well, so they looked to something a little more rock.

    This ultimately comes down to whatever source material is available to use. With the U.S. soundtrack, the purest amount of audio data we can play around with comes from the Sonic Boom CD that has the extended cuts of several (not all) of the U.S. tracks. In that one, Quartz Quadrant Good Future and Bad Future are merged together as one track and Good Future's ending isn't anywhere there. It just flows right into Bad Future's body. That said, using some splicing from earlier in the main track, we can incorporate the drum kicks and still have it loop flawlessly.

    When I did the looping project for the International soundtrack, I had the good luck of one of the prototypes having the entirety of the soundtrack without a fadeout, which makes things SO much easier when you have full assets. But sometimes there just isn't enough material to work with or in Tax's case, he may be pressed for time, so creative liberties have to be exercised.


    Thanks for clearing that up for me! Even if they don't exists period, it puts me a ease.

    You said you have version of soundtrack without the fadeouts?
    Originally I only had the minute long or so fadeouts from the Windows 95 PC port of the game where I originally heard it.
    If there are shorthand versions of the songs without fades, that would be very interesting to listen to (just in case!)